Commit Graph

659 Commits

Author SHA1 Message Date
Kae
db836d0ca4 Update StarRenderer_opengl.cpp 2024-07-30 12:19:18 +10:00
Kae
e9e87a1c3c Avoid crashing when a OGG file is broken (thanks to @kblaschke !)
Also added a name tag to Audio for logging so that it's easier to find the audio asset that's causing it
2024-07-29 09:23:27 +10:00
Kae
8b1a2d6f0c add 2 new allocators, currently using rpmalloc on Windows (mimalloc unused for now) 2024-07-28 10:54:26 +10:00
Kae
5398190030 relax sector unload criteria 2024-07-28 10:53:14 +10:00
Kae
e1be2ab429 finalize network improvements
can now disable zstd stream compression via config, peer-to-peer uses stream compression now, also made the server commands script a bit nicer
2024-07-27 20:04:34 +10:00
Kae
372921abde Update StarNetPacketSocket.cpp
oops
2024-07-27 19:42:24 +10:00
Kae
0ec199b3af Update StarNetPacketSocket.cpp 2024-07-27 18:56:16 +10:00
Kae
a5788e7585 Update StarNetPackets.cpp 2024-07-27 14:52:36 +10:00
Kae
951fe787c4 Networking changes (needs P2P testing, requires clients to update unfortunately) 2024-07-27 14:09:12 +10:00
Kae
9e7a2e9bb9 only print Lua command result if it's not null 2024-07-27 13:58:14 +10:00
Kae
b1315d1784 Update StarPlayerInventory.cpp 2024-07-27 10:43:58 +10:00
Kae
c3de15c18d Fix compressed buffer not being emptied instantly in TcpPacketSocket::writeData
would only cause an issue when using sendAll, resulted in rarely not connecting
2024-07-27 08:43:32 +10:00
Kae
2d278e71c1 fix possible segfault in PlayerInventory::retrieve 2024-07-26 14:54:34 +10:00
Kae
a6ac154b94 accept 🎮 in mod bindings 2024-07-25 08:56:00 +10:00
Kae
323364f0af well that doesn't compile outside MSVC apparently 2024-07-25 07:25:27 +10:00
Kae
0638127721 Update StarObject.cpp 2024-07-25 07:21:17 +10:00
Kae
0634ae78fc Object::init - avoid throwing if 'scripts' parameter isn't an array for some reason 2024-07-25 07:04:21 +10:00
Kae
6dd49fb69a
make missing packed.pak instructions slightly more verbose
ffs. TODO: prompt automatic copy if it detects an existing install
2024-07-24 18:18:52 +10:00
Kae
f46d796253 Propagate client admin status to WorldServers 2024-07-20 05:35:06 +10:00
Kae
369dcb63d1
disable left-stick movement for now
#87
2024-07-18 06:55:38 +10:00
Kae
d4fad6402f add F16-F24 keys 2024-07-12 08:09:06 +10:00
Kae
bc2e805d01 Bump shader versions
#78
2024-07-07 07:32:06 +10:00
Kae
d313a3ceb3 OpenGL: use 4.1 core
necessary for modern Mac support
2024-07-07 04:44:01 +10:00
Kae
49f84c7a3b add missing return statement 2024-07-02 21:26:30 +10:00
Kilkenni
0acce4b871 return values for bookmark Lua callbacks 2024-07-01 19:18:40 +03:00
Kae
54ac208dd5 lighting: disable the new additive point light behavior when new lighting is off 2024-06-28 17:10:17 +10:00
Kae
bb5387fbdb fix seemingly extremely rare race condition leading to exception when joining a singleplayer internal server
happened when the client thread called universeServer->setPause (which locks m_clientsLock) between the client id being added to m_clients and the connection being added to m_connectionServer
2024-06-28 17:09:13 +10:00
Kae
4120a289db update fmtlib 2024-06-27 23:39:48 +10:00
Kae
f60a19e065 optional sbinit option to disable UGC (workshop mods) 2024-06-27 15:49:41 +10:00
Kae
64adc28658 fix the very last material color variant not displaying 2024-06-27 14:29:43 +10:00
LDA
e1abce7091 allow compiling with old versions of sdl2 2024-06-25 22:13:51 -07:00
Kae
624d41f94a Fix MaterialItem not entirely uninitializing
was causing an exception when a MaterialItem had a script on it
2024-06-26 13:04:19 +10:00
Kae
563d95b9e6 remove redundant vertexRounding uniform from interface shader
interface is always drawn without super-sampling anyway
2024-06-26 13:03:30 +10:00
Kae
c405fda45c Update StarAssets.cpp 2024-06-25 20:03:35 +10:00
Kae
9edbe8cf2d Add .patchlist
#73
2024-06-25 19:56:44 +10:00
Kae
67c7257c3b Update StarCharSelection.cpp 2024-06-25 19:56:19 +10:00
Kae
e1b1b2fd59 Ensure the chunk & system that the player's ship is always in their local chunk cache
#74
2024-06-24 14:08:04 +10:00
Kae
4c90472977 Read object script paths from params again taking relative paths into account
also made build artifact names a bit more consistent
2024-06-22 14:02:02 +10:00
Kae
83686a816c
revert Object script change for now
didn't consider relative paths
2024-06-20 09:16:37 +10:00
Kae
39a6e900a4 Inspecting now logs to the chat
TODO: make configurable!
2024-06-17 20:31:40 +10:00
Kae
f7d2303fe0 add Object::clientEntityMode, & read scripts from params
Suggested by Bott
2024-06-17 20:22:26 +10:00
LDA
6ded71d9eb tests can link again AND THEY PASS!!! 2024-06-16 09:28:28 -07:00
Kae
fc50600303 add Projectile::velocity
thanks to Bott for suggesting
2024-06-09 15:25:23 +10:00
Kae
5a99d7b245 fix crash with asset scripts that only manifested after MSVC update 2024-06-03 18:28:51 +10:00
Kae
5d1e85b241 player.availableRecipes and root.allRecipes 2024-06-03 15:47:18 +10:00
Kae
add17da988 directive-based color variants for materials 2024-06-02 22:37:52 +10:00
Kae
68bd850fe7 scale planetNameOffset by interface scale
that parameter was definitely not tested for other interface scales
2024-06-02 14:31:25 +10:00
Kae
986db9cfc5 further MaterialDatabase checks 2024-06-02 14:02:16 +10:00
Kae
41bad6c97c fix MaterialDatabase::radiantLight null deref when material/matmod ID does not exist 2024-06-01 21:32:27 +10:00
Kae
a88b1e4ce0 sequence parsing and parseArguments fixes 2024-05-29 12:42:14 +10:00