Kae
|
fe4cc19618
|
Change pure string format calls to use fmt::to_string
|
2023-07-06 19:26:28 +10:00 |
|
Kae
|
f75d1f0b5a
|
Wire rendering improvements
|
2023-07-05 21:33:15 +10:00 |
|
Kae
|
58678bfe9d
|
Attempt to fix rare crash writing configuration
|
2023-07-05 21:31:36 +10:00 |
|
Kae
|
54dfd900ca
|
interface.bindCanvas uses interface scale by default
|
2023-07-05 18:25:16 +10:00 |
|
Kae
|
c923f4f13b
|
pane lua stuff
|
2023-07-04 22:36:27 +10:00 |
|
Kae
|
5df9adcd0e
|
Fix input bind priority
|
2023-07-04 20:46:26 +10:00 |
|
Kae
|
bf7418073d
|
Move input callback creation
|
2023-07-04 20:45:43 +10:00 |
|
Kae
|
e3461e9053
|
Start of Interface callbacks, starting with a bindCanvas function for the whole screen
|
2023-07-04 19:27:16 +10:00 |
|
LDA
|
ab72b03ad8
|
update gitattributes
|
2023-07-03 15:51:48 -07:00 |
|
Kae
|
c8340602f5
|
Update StarClientApplication.cpp
|
2023-07-04 06:15:45 +10:00 |
|
Kae
|
1b8f117bac
|
Update StarClientApplication.cpp
|
2023-07-04 06:03:07 +10:00 |
|
Kae
|
a45d16b4ed
|
Cache font directives
|
2023-07-04 06:01:29 +10:00 |
|
Kae
|
ced1ba32bb
|
Fix terrain chunk meshes constantly being removed from the cache because the default time smear is the exact same as the timeout
|
2023-07-04 05:09:48 +10:00 |
|
Kae
|
c343a7dfaf
|
Add toggle for debug HUD
|
2023-07-04 04:42:16 +10:00 |
|
Kae
|
081dd693ca
|
Add 1-px padding around font and round to fix jitter
|
2023-07-03 20:07:16 +10:00 |
|
Kae
|
809744c300
|
Fix horizontal alignment with font, add new fonts
|
2023-07-03 19:46:56 +10:00 |
|
Kae
|
f73cb3ce03
|
improve WorldServer debug logging
is now consistent with WorldServerThread's use of the world id, which is generally more appropriate
|
2023-07-03 19:32:23 +10:00 |
|
Kae
|
0d266bebe1
|
Add shared table
|
2023-07-03 18:31:19 +10:00 |
|
Kae
|
deb96742e0
|
Prevent particle copy, tweak debugging some more
probably not too time-saving
|
2023-07-03 18:31:12 +10:00 |
|
Kae
|
1dacc0f41a
|
Add client world.players
|
2023-07-03 18:22:44 +10:00 |
|
Kae
|
1742b04eec
|
Cache plant piece asset paths
|
2023-07-03 18:22:31 +10:00 |
|
Kae
|
7f65913762
|
Use more portable encoding for Unicode character in debug strfs
|
2023-07-03 16:26:42 +10:00 |
|
Kae
|
11e00a8ded
|
Change debug render time logging to use microseconds
|
2023-07-03 16:04:17 +10:00 |
|
Kae
|
8ee9c97f54
|
Tweak debug font
|
2023-07-03 14:48:42 +10:00 |
|
Kae
|
d018957b09
|
Fix font glyph generation to work correctly with other fonts
|
2023-07-03 14:21:51 +10:00 |
|
Kae
|
069d61e487
|
Fix scaling a better way
|
2023-07-03 09:10:09 +10:00 |
|
Kae
|
7999442f01
|
Fix scaling
not happy with having to do this, but whatever
|
2023-07-03 08:57:30 +10:00 |
|
Kae
|
398a5655f4
|
Add Drawable <-> Lua conversion to LuaGameConverters
|
2023-07-03 08:51:42 +10:00 |
|
Kae
|
d7ba113688
|
Add zoom level keybinds
|
2023-07-03 04:29:58 +10:00 |
|
Kae
|
7d86194cae
|
fix three constructors having a struct keyword in them
i didn't even notice, and only MSVC silently let it compile. what the fuck
|
2023-07-03 04:05:42 +10:00 |
|
Kae
|
2386a95342
|
Input Binding support
|
2023-07-02 17:19:54 +10:00 |
|
Kae
|
73841ee041
|
more Input work
|
2023-07-02 10:55:25 +10:00 |
|
Kae
|
fe3763ed33
|
Update StarInput.cpp
|
2023-07-02 08:17:06 +10:00 |
|
Kae
|
3fc7a85a52
|
More work on the Input system
|
2023-07-02 08:16:14 +10:00 |
|
Kae
|
15b0e99460
|
Initial setup of input stuff
|
2023-07-02 06:34:43 +10:00 |
|
Kae
|
2c43b50531
|
Fix immediateSound pool logic
|
2023-07-02 03:18:35 +10:00 |
|
Kae
|
3c65474062
|
immediateSound and persistentSound now supports random sound pools
|
2023-07-02 02:26:13 +10:00 |
|
Kae
|
2a610211a1
|
Correct UpdateWorldProperties handling on server
|
2023-07-02 02:02:25 +10:00 |
|
Kae
|
17af21fd42
|
use raw wrapWidth ptr instead of Maybe
|
2023-07-02 00:52:36 +10:00 |
|
Kae
|
210d6326fc
|
Fix splitting bug and optimize a little
|
2023-07-02 00:36:32 +10:00 |
|
Kae
|
5a56f8b81a
|
Re-optimize text splitting while maintaining vanilla behavior
|
2023-07-01 23:20:25 +10:00 |
|
Kae
|
e29a46d100
|
Fix text wrapping splitting inside of words with color codes in them
|
2023-07-01 14:01:27 +10:00 |
|
Kae
|
68d1c19455
|
Throw away 32-bit support
|
2023-07-01 08:39:38 +10:00 |
|
Kae
|
ce68aad078
|
Move expensive questIndicatorPosition() call
need to optimize Object configValue at some point
|
2023-07-01 08:01:29 +10:00 |
|
Kae
|
c48a61bb03
|
Update StarNameplatePainter.cpp
|
2023-07-01 07:55:22 +10:00 |
|
Kae
|
bda140ab73
|
Renderer: Cache uniform and attribute locations
|
2023-07-01 07:31:40 +10:00 |
|
Kae
|
45c44408ce
|
Update StarInspectionTool.cpp
|
2023-07-01 07:30:30 +10:00 |
|
Kae
|
a8196dfd64
|
Reorganize root load order
Turns out increasing the root load thread count is detrimental. The databases are always stepping on eachother's toes
|
2023-07-01 04:09:11 +10:00 |
|
Kae
|
1a861fb045
|
Fix GL error
|
2023-07-01 03:58:02 +10:00 |
|
Kae
|
ee2e134bbf
|
Title music fades in/out
|
2023-06-30 12:02:00 +10:00 |
|