Commit Graph

680 Commits

Author SHA1 Message Date
Kae
64adc28658 fix the very last material color variant not displaying 2024-06-27 14:29:43 +10:00
LDA
e1abce7091 allow compiling with old versions of sdl2 2024-06-25 22:13:51 -07:00
Kae
624d41f94a Fix MaterialItem not entirely uninitializing
was causing an exception when a MaterialItem had a script on it
2024-06-26 13:04:19 +10:00
Kae
563d95b9e6 remove redundant vertexRounding uniform from interface shader
interface is always drawn without super-sampling anyway
2024-06-26 13:03:30 +10:00
Kae
c405fda45c Update StarAssets.cpp 2024-06-25 20:03:35 +10:00
Kae
9edbe8cf2d Add .patchlist
#73
2024-06-25 19:56:44 +10:00
Kae
67c7257c3b Update StarCharSelection.cpp 2024-06-25 19:56:19 +10:00
Kae
e1b1b2fd59 Ensure the chunk & system that the player's ship is always in their local chunk cache
#74
2024-06-24 14:08:04 +10:00
Kae
4c90472977 Read object script paths from params again taking relative paths into account
also made build artifact names a bit more consistent
2024-06-22 14:02:02 +10:00
Kae
83686a816c
revert Object script change for now
didn't consider relative paths
2024-06-20 09:16:37 +10:00
Kae
39a6e900a4 Inspecting now logs to the chat
TODO: make configurable!
2024-06-17 20:31:40 +10:00
Kae
f7d2303fe0 add Object::clientEntityMode, & read scripts from params
Suggested by Bott
2024-06-17 20:22:26 +10:00
LDA
6ded71d9eb tests can link again AND THEY PASS!!! 2024-06-16 09:28:28 -07:00
Kae
fc50600303 add Projectile::velocity
thanks to Bott for suggesting
2024-06-09 15:25:23 +10:00
Kae
5a99d7b245 fix crash with asset scripts that only manifested after MSVC update 2024-06-03 18:28:51 +10:00
Kae
5d1e85b241 player.availableRecipes and root.allRecipes 2024-06-03 15:47:18 +10:00
Kae
add17da988 directive-based color variants for materials 2024-06-02 22:37:52 +10:00
Kae
68bd850fe7 scale planetNameOffset by interface scale
that parameter was definitely not tested for other interface scales
2024-06-02 14:31:25 +10:00
Kae
986db9cfc5 further MaterialDatabase checks 2024-06-02 14:02:16 +10:00
Kae
41bad6c97c fix MaterialDatabase::radiantLight null deref when material/matmod ID does not exist 2024-06-01 21:32:27 +10:00
Kae
a88b1e4ce0 sequence parsing and parseArguments fixes 2024-05-29 12:42:14 +10:00
Kae
465f07a9b7 fix unknown tech logging 2024-05-29 11:31:54 +10:00
WasabiRaptor
20882990e0 error handling for missing techs 2024-05-28 10:44:34 -04:00
Kae
74dabf2244 fix two tiny issues with changing interface scale 2024-05-25 13:12:50 +10:00
Kae
f3adb0b9d0 Add an interface scale slider 2024-05-25 12:52:07 +10:00
Kae
e31a374212 Fix anchored panes flying into the abyss within miliseconds when you try to drag them 2024-05-25 12:51:27 +10:00
Kae
db42ccae71 fix Assets filesByExtension storing duplicate asset paths
slipped in with the asset load scripts - this caused rare duplication errors when the Databases parse assets by extension and an asset path is indexed with more than one capitalization
#66
2024-05-25 11:12:31 +10:00
Kae
19986b30a1 lmao oops 2024-05-24 12:10:48 +10:00
Kae
ae26440bac fix Songbook interface no longer excluding /songs/ & .abc 2024-05-24 12:00:53 +10:00
Kae
0abe47ab6c slightly smarter inventory close behavior with panes that open with the inventory 2024-05-23 12:12:07 +10:00
Kae
f42031dc9e make text anchors in LargeCharPlate configurable
also gave the char previews some animation!
2024-05-23 11:43:15 +10:00
SilverSokolova
4ae9f131f8
Make blueprints stackable
I did not test this
2024-05-21 03:59:03 -05:00
Kae
625f0d8fc5 don't crash when drawing wires connected to a non-existent node 2024-05-15 11:53:46 +10:00
Kae
2f2c08a8dc
update vcpkg version 2024-05-14 13:07:51 +10:00
Kae
2996bfe8b4
Update StarHumanoid.cpp 2024-05-13 15:53:01 +10:00
Kae
95f6babd5e scaling functions now warn instead of crashing with negative scales 2024-05-03 08:53:44 +10:00
Kae
de3d099d51 catch image processing errors in font rendering
think this was done before and accidentally undone
2024-05-03 08:53:18 +10:00
Kae
6fc52e2fe7 codex items: mark unread if already known so that it reopens 2024-05-02 13:12:39 +10:00
Kae
80109a8181 Update StarHumanoid.cpp
i am rather sleepy today
2024-05-02 13:12:18 +10:00
Kae
8cbb262c24 fix directives stitching bug when parsing scale 2024-05-02 11:56:59 +10:00
Kae
789597dde4 fix inventory hotbar links breaking when moving an item 2024-05-01 05:04:38 +10:00
Kae
9e3048ea16 world.entityAimPosition 2024-05-01 05:04:15 +10:00
Kae
840d64dbed
Update StarImageProcessing.cpp 2024-05-01 03:35:22 +10:00
Kae
6bcc7224e8
temporary fix 2024-05-01 03:29:05 +10:00
Kae
27e0f6bd71 fix: scale not applying to NPCs properly and applying post-rotation 2024-04-29 06:18:58 +10:00
Kae
f7b7a2d4d5
oops: fix lexical & oob exceptions in StarImageProcessing.cpp 2024-04-29 04:14:52 +10:00
Kae
2a751e2e37 Make zoom key-binds holdable
also fixed some random UI shine cause it was the wrong freaking size
2024-04-27 16:31:10 +10:00
Kae
a25b699966 Update StarFont.cpp 2024-04-27 06:46:20 +10:00
Kae
929c75c364 fix macOS compilation
dang
2024-04-25 10:05:19 +10:00
Kae
a81490c35c reduce some Directives exceptions down to error strings for perf
additionally, image operations that don't exist simply pass through now
2024-04-25 09:39:23 +10:00
Kae
1b86da7f36 fix: PaintingBeamTool turning invisible after switching color 2024-04-25 02:09:10 +10:00
Kae
8cac985fd0 oops: fix one-line mistake that caused some glyphs to randomly scramble 2024-04-25 01:37:15 +10:00
Kae
6f7e2bbb83 slight font directives changes
invalid font directives stopped checkerboarding the glyph texture at some point, fixed that too
2024-04-24 16:29:51 +10:00
Kae
f58702683f log EntityMessageResponse error instead of throwing 2024-04-24 16:28:09 +10:00
Kae
d0f8aec244 feat: unicode emoji support + other stuff 2024-04-24 07:44:53 +10:00
Kae
6ac139321b oops - fix broken damage bar after text styling change 2024-04-23 14:11:26 +10:00
Kae
dd67777238 Fix text after an unclosed ^ tag not wrapping 2024-04-23 13:27:57 +10:00
Kae
c24fc5aeaf micro-opt Color construction
toLower call not necessary, NamedColors is case-insensitive
2024-04-23 11:49:25 +10:00
Kae
7136c929ce micro-opt NetworkedAnimator drawables
sort before creating drawables
2024-04-23 11:48:51 +10:00
Kae
ed3793ab00 reduce armor stat to 1 decimal place since it was spilling a little 2024-04-23 11:46:21 +10:00
Kae
85a23231d4 Tweak item stat formatting to prevent way too many decimals 2024-04-22 15:26:31 +10:00
Kae
ad72057c38 Add server icon and fix Installer shortcuts 2024-04-22 13:23:57 +10:00
Kae
52dae03aae Add UnifontEx fallback for glyphs that are missing from the current font 2024-04-22 08:17:10 +10:00
Kae
ca1426eabc Lua chat callbacks + better font styling
golly gee whiz!! i hope i didn't fuck something up
2024-04-22 06:07:59 +10:00
Kae
d5f5fb5ddf Add hardware cursor game setting 2024-04-19 08:52:35 +10:00
Kae
9533c8d0a5 Fix ?border behaving slightly different to vanilla (due to alterations for font directives) 2024-04-18 11:54:31 +10:00
Kae
5bf3b20542 oops - state must be popped before writing indent
otherwise the closing } on non-empty objects is incorrectly indented
2024-04-18 08:46:48 +10:00
Kae
1587bb2409 Empty JSON objects should be printed as {}, not { \n} + fix the new Json hasher not sorting keys
[skip ci]
2024-04-18 08:42:58 +10:00
Kae
83ca73b299 Add volume and pitch to projectile sound actions
did it to some chat bubble thing too lol, why not.
2024-04-15 17:47:40 +10:00
Kae
63c9e3ec8b only round vertices if AA is on
[skip ci]
2024-04-15 17:46:44 +10:00
Kae
90f3835dae widget.getText didn't work for labels and buttons?? 2024-04-15 17:14:03 +10:00
Kae
37d7262375 Fix text wrapping bug that only happened under a specific scenario
was causing a broken string view if there was a line that had any space in it followed by a forced newline and then a line that had no spaces but was long enough to wrap. example:
A B\nThisLastLineHasNoSpacesButIsLongEnoughToWrapAnyways!!!!!!!!!!!!
2024-04-15 11:10:33 +10:00
Kae
227e60ca4c new object lighting toggle, log non-master entity render/update exceptions 2024-04-15 08:03:26 +10:00
Kae
ed8b22c472 feat: nicer Humanoid ?scalenearest rendering 2024-04-14 10:32:11 +10:00
Kae
772b0585c2 deduplicate const CollisionBlock sets
when i dumped the symbols, these two and their initializers had over 150 duplicates
2024-04-13 16:15:17 +10:00
Kae
dab179e355 add player.mode, player.setMode
removed two unnecessary (not from vanilla) functions, use root.(get/get)ConfigurationPath instead.
2024-04-13 15:49:37 +10:00
Kae
d3382e2b91 vcpkg: restore original liblzma port 2024-04-12 13:50:40 +10:00
Kae
d255328476 Humanoid: apply globalOffset *before* rotation
the globalOffset is meant to realign the sprite with the collision poly - applying it after rotating the drawables is bad! (I actually ACCIDENTALLY fixed this in StarExtensions and only noticed the difference today. quite incredible)
2024-04-11 16:27:46 +10:00
Kae
b89b8d585e oops - restore assets modification to load scripts 2024-04-08 18:10:09 +10:00
Kae
4a3ffadecb Expose assets lua callbacks to patch contexts 2024-04-08 16:12:48 +10:00
Kae
ef3dc1c60e fix: slightly jittery zoom level transitions 2024-04-08 14:34:45 +10:00
Kae
8a8a050159 2 features: multi-sample anti-aliasing & Lua patches for images 2024-04-08 14:22:22 +10:00
Kae
4458d2e85e only decline offered quests if the player explicitly pressed the decline button 2024-04-05 23:09:57 +11:00
Kae
da8e6d1aa8 Update StarTeamBar.cpp 2024-04-05 15:14:08 +11:00
Kae
12a28d5345 fix: last minor text wrapping bug 2024-04-04 15:09:40 +11:00
Kae
6c896c2ef7 Make ping updates more accurate 2024-04-04 14:35:36 +11:00
Kae
be676518f4 fix rare text wrapping bug in the chat box
also removed unnecessary leftover variables from when text wrapping used to always create a StringList
2024-04-03 12:19:55 +11:00
Kae
662f12da96 improvements to universe.sendPacket and world.sendPacket
adds necessary clientsMutex lock, and returns false if sending failed
2024-04-02 13:39:34 +11:00
ErodeesFleurs
cf93c2e9d4 oops 2024-04-02 09:42:22 +08:00
ErodeesFleurs
be571b5cd0 add world.sendPacket and fixed deadlock 2024-04-02 09:34:06 +08:00
Kae
02632b248c Fix more cases of tile collision not taking object material spaces into account
Fixes #53
2024-04-01 10:30:03 +11:00
Kae
b556f71473 vcpkg: temporary liblzma workaround during the xz fiasco 2024-04-01 08:07:17 +11:00
Kae
f00a790cb5 Fix #51 2024-03-30 14:14:24 +11:00
Kae
55cc6d793d wire interface: fetch render vars on init instead of every wire (wtf?) 2024-03-29 02:54:17 +11:00
Kae
8fee64013e don't deselect the wire after making one connection 2024-03-29 02:48:38 +11:00
Kae
53d4183ac3 Add a default brightness limit 2024-03-29 02:23:36 +11:00
Kae
0f9a200e6b fix: crafting interfaces not working with new middle-click opening 2024-03-28 04:46:07 +11:00
Kae
d76d217901 Update StarUniverseServer.cpp 2024-03-27 17:09:20 +11:00
Kae
d53c3ae0e7 Store the ship's species as a world property
prevents smorgasbord when upgrading the ship after the player changes the species of the character that owns the ship
2024-03-27 17:06:51 +11:00
Kae
1b20362583 remove redundant logMap, now that lighting is 100% asynchronous 2024-03-27 16:33:21 +11:00