Kae
58678bfe9d
Attempt to fix rare crash writing configuration
2023-07-05 21:31:36 +10:00
Kae
5df9adcd0e
Fix input bind priority
2023-07-04 20:46:26 +10:00
Kae
bf7418073d
Move input callback creation
2023-07-04 20:45:43 +10:00
Kae
e3461e9053
Start of Interface callbacks, starting with a bindCanvas function for the whole screen
2023-07-04 19:27:16 +10:00
Kae
f73cb3ce03
improve WorldServer debug logging
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is now consistent with WorldServerThread's use of the world id, which is generally more appropriate
2023-07-03 19:32:23 +10:00
Kae
deb96742e0
Prevent particle copy, tweak debugging some more
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probably not too time-saving
2023-07-03 18:31:12 +10:00
Kae
1dacc0f41a
Add client world.players
2023-07-03 18:22:44 +10:00
Kae
1742b04eec
Cache plant piece asset paths
2023-07-03 18:22:31 +10:00
Kae
7f65913762
Use more portable encoding for Unicode character in debug strfs
2023-07-03 16:26:42 +10:00
Kae
11e00a8ded
Change debug render time logging to use microseconds
2023-07-03 16:04:17 +10:00
Kae
069d61e487
Fix scaling a better way
2023-07-03 09:10:09 +10:00
Kae
7999442f01
Fix scaling
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not happy with having to do this, but whatever
2023-07-03 08:57:30 +10:00
Kae
398a5655f4
Add Drawable <-> Lua conversion to LuaGameConverters
2023-07-03 08:51:42 +10:00
Kae
7d86194cae
fix three constructors having a struct keyword in them
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i didn't even notice, and only MSVC silently let it compile. what the fuck
2023-07-03 04:05:42 +10:00
Kae
2386a95342
Input Binding support
2023-07-02 17:19:54 +10:00
Kae
73841ee041
more Input work
2023-07-02 10:55:25 +10:00
Kae
fe3763ed33
Update StarInput.cpp
2023-07-02 08:17:06 +10:00
Kae
3fc7a85a52
More work on the Input system
2023-07-02 08:16:14 +10:00
Kae
15b0e99460
Initial setup of input stuff
2023-07-02 06:34:43 +10:00
Kae
2c43b50531
Fix immediateSound pool logic
2023-07-02 03:18:35 +10:00
Kae
3c65474062
immediateSound and persistentSound now supports random sound pools
2023-07-02 02:26:13 +10:00
Kae
2a610211a1
Correct UpdateWorldProperties handling on server
2023-07-02 02:02:25 +10:00
Kae
ce68aad078
Move expensive questIndicatorPosition() call
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need to optimize Object configValue at some point
2023-07-01 08:01:29 +10:00
Kae
45c44408ce
Update StarInspectionTool.cpp
2023-07-01 07:30:30 +10:00
Kae
a8196dfd64
Reorganize root load order
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Turns out increasing the root load thread count is detrimental. The databases are always stepping on eachother's toes
2023-07-01 04:09:11 +10:00
Kae
ad58a960e4
bring player inspection back!
2023-06-30 11:44:42 +10:00
Kae
b43c59e828
Update StarPlayer.cpp
2023-06-30 07:23:41 +10:00
Kae
7d847fcd6a
Fix rare world lighting thread race
2023-06-30 06:35:46 +10:00
Kae
cb1390e9f3
Fix movement controllers falling through platforms at low timestep hz
2023-06-30 06:35:32 +10:00
Kae
d5fbd2001b
RenderPrimitive micro-optimizations
2023-06-30 04:34:10 +10:00
Kae
47a527ebbf
Update StarHumanoid.cpp
2023-06-30 02:31:41 +10:00
Kae
dc134e168b
Move lightmap wait into WorldPainter to fix single-frame lightmap lag-behind
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unfortunate
2023-06-29 10:31:59 +10:00
Kae
624c7aaaf1
Move lighting calculation to separate thread
2023-06-29 10:11:19 +10:00
Kae
9d67cda97f
Update StarPlayerLuaBindings.cpp
2023-06-29 08:12:27 +10:00
Kae
0b479ae1b9
fix parsePersonality on other compilers
2023-06-29 06:38:48 +10:00
Kae
fb0ab85089
Lua: player.* identity getters and setters
2023-06-29 05:58:24 +10:00
Kae
9486a56508
Add base variables for warping cinematics
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I literally only did this because I have an ultra-wide monitor and the letterboxing bothered me
2023-06-29 00:13:43 +10:00
Kae
45493ca8dd
Revert timestep values to default, make configurable
2023-06-29 00:12:05 +10:00
Kae
47ae258c2e
ok maybe don't override the animation state if it's walk
2023-06-28 22:59:15 +10:00
Kae
0b7ddd05d1
Add extremely basic controller support (only movement)
2023-06-28 22:52:09 +10:00
Kae
322ee3a187
Fix non-rotated drawables still being included when calling Humanoid::render with items off
2023-06-28 20:29:05 +10:00
Kae
98c4e55380
Don't show the held item and rotation in the new inventory portrait
2023-06-28 20:22:25 +10:00
Kae
4c006afc94
Add unused support for using the actual humanoid for armor preview
2023-06-28 01:34:37 +10:00
Kae
efa3872396
Don't do spatial logging on the server
2023-06-28 00:50:47 +10:00
Kae
152af87655
Fix broken regex, make game timestep non-const
2023-06-28 00:20:22 +10:00
Kae
baf3a1cf76
Fix crash warping to planets and leftover formatting errors
2023-06-27 20:55:10 +10:00
Kae
332983c97b
The Formatting String Catastrophe
2023-06-27 20:23:44 +10:00
Kae
14b9689b6d
Change formatting to use fmtlib (STILL NEED TO CHANGE TO FMT SYNTAX!)
2023-06-27 19:24:35 +10:00
LDA
c9e889723b
resolved most of the compiler warnings/errors under gcc
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also update xxhash and tinyformat
2023-06-26 11:58:35 -07:00
Kae
4585c9cafa
Lazy-loading of ImageOperation inside Directives
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also fixed cases of drawables not staying centered after adding directives that scale
2023-06-27 03:38:57 +10:00
Kae
63b68b3a55
Nameplate and chat bubble improvements
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They should stack much better now. I also hooked up the true mouth position to the name-tag, but it's too shaky on chat bubbles.
2023-06-27 00:42:07 +10:00
Kae
94c84ad013
Update StarNetworkedAnimator.cpp
2023-06-26 21:41:54 +10:00
Kae
f2fedb0c87
cache NetworkedAnimator drawables
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could use a LruCache later
2023-06-26 21:39:22 +10:00
Kae
14ef69c0f6
Move error screen over title
2023-06-26 20:40:32 +10:00
Kae
d5d474c673
Fix particles finally
2023-06-26 16:09:40 +10:00
Kae
ed3d5dffc0
slight NetworkedAnimator drawables optimization
2023-06-26 14:40:14 +10:00
Kae
79c5012033
fix Particles not being drawn with the new image member
2023-06-26 02:03:50 +10:00
Kae
09d26d43b5
Add string view variant of Star::String and use it
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it's 1:30 AM AGAIN !! !!!!!
This might have broken the inventory icons of custom hats a little, need to look into that
2023-06-26 01:42:18 +10:00
Kae
13a74602bd
Upgrade to C++17
2023-06-25 20:01:32 +10:00
Kae
7d205330db
More directives optimization
2023-06-25 18:12:54 +10:00
Kae
e2424b7dcf
Fix up new Object directives handling, more directives rendering improvements, fix chat bubbles and nametags only moving every 2px
2023-06-25 16:10:57 +10:00
Kae
f7d5ff8deb
Fix ArmorWearer setters
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silly me
2023-06-25 14:03:49 +10:00
Kae
25b021c0cb
More improvements to directives
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Error logging is back where it should be
2023-06-25 14:00:20 +10:00
Kae
008bd6d3df
more!! more!!!!
2023-06-25 01:16:40 +10:00
Kae
2bd399fd00
Armor optimizations
2023-06-24 23:38:27 +10:00
Kae
7eb010d4a1
Pretty much working now
2023-06-24 22:49:47 +10:00
Kae
7bde128a87
DirectivesGroup prototype
2023-06-24 19:41:52 +10:00
Kae
2798d4bf66
what the fuck it's 1:30 AM. god
2023-06-24 01:30:55 +10:00
Kae
6832c10ed5
Split shaders into their own files
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some unrelated directives thing too
2023-06-23 23:01:25 +10:00
Kae
4328119e1c
Proper fix for non-master player rotation resetting on load
2023-06-23 20:27:51 +10:00
Kae
49c487cd82
Use the correct interpolator for MovementController rotation
2023-06-23 19:06:05 +10:00
Kae
e5d2e2c462
Micro-optimization to packet creation
2023-06-23 19:05:24 +10:00
Kae
87163147b3
fix crash when disconnecting with inventory open
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additionally, fix humanoid identity being constantly sent by the server even when unchanged
2023-06-22 13:29:42 +10:00
Kae
320428eddf
slight polishing
2023-06-21 20:36:08 +10:00
Kae
d08b3c3b22
Fix runtime-generated cinematics not working
2023-06-21 16:07:49 +10:00
Kae
acc8bc0280
EntityUpdate server-side optimization
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Cache net states of the same net version. Also moved readNetState after init in EntityCreate, should fix bugs like MovementController rotation not being read.
2023-06-21 15:48:27 +10:00
Kae
d6fdd96076
Fixes and stuff
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Using proper SDL Audio APIs now
Fixed borderless
Create game window before asset load
Bump up root loading worker thread count to 8
Fix not hearing other player songs on load-in
Fix issues with shipworlds missing ship.level property
Fix rare thread race with received chat packets on the server-side
2023-06-21 15:25:10 +10:00
Kae
9b75bd8eb2
fix minor culling issues
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also multiply liquid light by liquid level to fix pop-in problems
2023-06-20 23:04:36 +10:00
Kae
6352e8e319
everything everywhere
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all at once
2023-06-20 14:33:09 +10:00