Commit Graph

177 Commits

Author SHA1 Message Date
Kae
bf7418073d Move input callback creation 2023-07-04 20:45:43 +10:00
Kae
e3461e9053 Start of Interface callbacks, starting with a bindCanvas function for the whole screen 2023-07-04 19:27:16 +10:00
Kae
f73cb3ce03 improve WorldServer debug logging
is now consistent with WorldServerThread's use of the world id, which is generally more appropriate
2023-07-03 19:32:23 +10:00
Kae
deb96742e0 Prevent particle copy, tweak debugging some more
probably not too time-saving
2023-07-03 18:31:12 +10:00
Kae
1dacc0f41a Add client world.players 2023-07-03 18:22:44 +10:00
Kae
1742b04eec Cache plant piece asset paths 2023-07-03 18:22:31 +10:00
Kae
7f65913762 Use more portable encoding for Unicode character in debug strfs 2023-07-03 16:26:42 +10:00
Kae
11e00a8ded Change debug render time logging to use microseconds 2023-07-03 16:04:17 +10:00
Kae
069d61e487 Fix scaling a better way 2023-07-03 09:10:09 +10:00
Kae
7999442f01 Fix scaling
not happy with having to do this, but whatever
2023-07-03 08:57:30 +10:00
Kae
398a5655f4 Add Drawable <-> Lua conversion to LuaGameConverters 2023-07-03 08:51:42 +10:00
Kae
7d86194cae fix three constructors having a struct keyword in them
i didn't even notice, and only MSVC silently let it compile. what the fuck
2023-07-03 04:05:42 +10:00
Kae
2386a95342 Input Binding support 2023-07-02 17:19:54 +10:00
Kae
73841ee041 more Input work 2023-07-02 10:55:25 +10:00
Kae
fe3763ed33 Update StarInput.cpp 2023-07-02 08:17:06 +10:00
Kae
3fc7a85a52 More work on the Input system 2023-07-02 08:16:14 +10:00
Kae
15b0e99460 Initial setup of input stuff 2023-07-02 06:34:43 +10:00
Kae
2c43b50531 Fix immediateSound pool logic 2023-07-02 03:18:35 +10:00
Kae
3c65474062 immediateSound and persistentSound now supports random sound pools 2023-07-02 02:26:13 +10:00
Kae
2a610211a1 Correct UpdateWorldProperties handling on server 2023-07-02 02:02:25 +10:00
Kae
ce68aad078 Move expensive questIndicatorPosition() call
need to optimize Object configValue at some point
2023-07-01 08:01:29 +10:00
Kae
45c44408ce Update StarInspectionTool.cpp 2023-07-01 07:30:30 +10:00
Kae
a8196dfd64 Reorganize root load order
Turns out increasing the root load thread count is detrimental. The databases are always stepping on eachother's toes
2023-07-01 04:09:11 +10:00
Kae
ad58a960e4 bring player inspection back! 2023-06-30 11:44:42 +10:00
Kae
b43c59e828 Update StarPlayer.cpp 2023-06-30 07:23:41 +10:00
Kae
7d847fcd6a Fix rare world lighting thread race 2023-06-30 06:35:46 +10:00
Kae
cb1390e9f3 Fix movement controllers falling through platforms at low timestep hz 2023-06-30 06:35:32 +10:00
Kae
d5fbd2001b RenderPrimitive micro-optimizations 2023-06-30 04:34:10 +10:00
Kae
47a527ebbf Update StarHumanoid.cpp 2023-06-30 02:31:41 +10:00
Kae
dc134e168b Move lightmap wait into WorldPainter to fix single-frame lightmap lag-behind
unfortunate
2023-06-29 10:31:59 +10:00
Kae
624c7aaaf1 Move lighting calculation to separate thread 2023-06-29 10:11:19 +10:00
Kae
9d67cda97f Update StarPlayerLuaBindings.cpp 2023-06-29 08:12:27 +10:00
Kae
0b479ae1b9 fix parsePersonality on other compilers 2023-06-29 06:38:48 +10:00
Kae
fb0ab85089 Lua: player.* identity getters and setters 2023-06-29 05:58:24 +10:00
Kae
9486a56508 Add base variables for warping cinematics
I literally only did this because I have an ultra-wide monitor and the letterboxing bothered me
2023-06-29 00:13:43 +10:00
Kae
45493ca8dd Revert timestep values to default, make configurable 2023-06-29 00:12:05 +10:00
Kae
47ae258c2e ok maybe don't override the animation state if it's walk 2023-06-28 22:59:15 +10:00
Kae
0b7ddd05d1 Add extremely basic controller support (only movement) 2023-06-28 22:52:09 +10:00
Kae
322ee3a187 Fix non-rotated drawables still being included when calling Humanoid::render with items off 2023-06-28 20:29:05 +10:00
Kae
98c4e55380 Don't show the held item and rotation in the new inventory portrait 2023-06-28 20:22:25 +10:00
Kae
4c006afc94 Add unused support for using the actual humanoid for armor preview 2023-06-28 01:34:37 +10:00
Kae
efa3872396 Don't do spatial logging on the server 2023-06-28 00:50:47 +10:00
Kae
152af87655 Fix broken regex, make game timestep non-const 2023-06-28 00:20:22 +10:00
Kae
baf3a1cf76 Fix crash warping to planets and leftover formatting errors 2023-06-27 20:55:10 +10:00
Kae
332983c97b The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
Kae
14b9689b6d Change formatting to use fmtlib (STILL NEED TO CHANGE TO FMT SYNTAX!) 2023-06-27 19:24:35 +10:00
LDA
c9e889723b resolved most of the compiler warnings/errors under gcc
also update xxhash and tinyformat
2023-06-26 11:58:35 -07:00
Kae
4585c9cafa Lazy-loading of ImageOperation inside Directives
also fixed cases of drawables not staying centered after adding directives that scale
2023-06-27 03:38:57 +10:00
Kae
63b68b3a55 Nameplate and chat bubble improvements
They should stack much better now. I also hooked up the true mouth position to the name-tag, but it's too shaky on chat bubbles.
2023-06-27 00:42:07 +10:00
Kae
94c84ad013 Update StarNetworkedAnimator.cpp 2023-06-26 21:41:54 +10:00
Kae
f2fedb0c87 cache NetworkedAnimator drawables
could use a LruCache later
2023-06-26 21:39:22 +10:00
Kae
14ef69c0f6 Move error screen over title 2023-06-26 20:40:32 +10:00
Kae
d5d474c673 Fix particles finally 2023-06-26 16:09:40 +10:00
Kae
ed3d5dffc0 slight NetworkedAnimator drawables optimization 2023-06-26 14:40:14 +10:00
Kae
79c5012033 fix Particles not being drawn with the new image member 2023-06-26 02:03:50 +10:00
Kae
09d26d43b5 Add string view variant of Star::String and use it
it's 1:30 AM AGAIN !! !!!!!
This might have broken the inventory icons of custom hats a little, need to look into that
2023-06-26 01:42:18 +10:00
Kae
13a74602bd Upgrade to C++17 2023-06-25 20:01:32 +10:00
Kae
7d205330db More directives optimization 2023-06-25 18:12:54 +10:00
Kae
e2424b7dcf Fix up new Object directives handling, more directives rendering improvements, fix chat bubbles and nametags only moving every 2px 2023-06-25 16:10:57 +10:00
Kae
f7d5ff8deb Fix ArmorWearer setters
silly me
2023-06-25 14:03:49 +10:00
Kae
25b021c0cb More improvements to directives
Error logging is back where it should be
2023-06-25 14:00:20 +10:00
Kae
008bd6d3df more!! more!!!! 2023-06-25 01:16:40 +10:00
Kae
2bd399fd00 Armor optimizations 2023-06-24 23:38:27 +10:00
Kae
7eb010d4a1 Pretty much working now 2023-06-24 22:49:47 +10:00
Kae
7bde128a87 DirectivesGroup prototype 2023-06-24 19:41:52 +10:00
Kae
2798d4bf66 what the fuck it's 1:30 AM. god 2023-06-24 01:30:55 +10:00
Kae
6832c10ed5 Split shaders into their own files
some unrelated directives thing too
2023-06-23 23:01:25 +10:00
Kae
4328119e1c Proper fix for non-master player rotation resetting on load 2023-06-23 20:27:51 +10:00
Kae
49c487cd82 Use the correct interpolator for MovementController rotation 2023-06-23 19:06:05 +10:00
Kae
e5d2e2c462 Micro-optimization to packet creation 2023-06-23 19:05:24 +10:00
Kae
87163147b3 fix crash when disconnecting with inventory open
additionally, fix humanoid identity being constantly sent by the server even when unchanged
2023-06-22 13:29:42 +10:00
Kae
320428eddf slight polishing 2023-06-21 20:36:08 +10:00
Kae
d08b3c3b22 Fix runtime-generated cinematics not working 2023-06-21 16:07:49 +10:00
Kae
acc8bc0280 EntityUpdate server-side optimization
Cache net states of the same net version. Also moved readNetState after init in EntityCreate, should fix bugs like MovementController rotation not being read.
2023-06-21 15:48:27 +10:00
Kae
d6fdd96076 Fixes and stuff
Using proper SDL Audio APIs now
Fixed borderless
Create game window before asset load
Bump up root loading worker thread count to 8
Fix not hearing other player songs on load-in
Fix issues with shipworlds missing ship.level property
Fix rare thread race with received chat packets on the server-side
2023-06-21 15:25:10 +10:00
Kae
9b75bd8eb2 fix minor culling issues
also multiply liquid light by liquid level to fix pop-in problems
2023-06-20 23:04:36 +10:00
Kae
6352e8e319 everything everywhere
all at once
2023-06-20 14:33:09 +10:00