Kae
b7cddf4f0e
Item inventoryIcon supports other drawable kinds now
2023-08-19 15:44:16 +10:00
Kae
9665048a9e
fix drop prediction only working on drops from blocks
2023-08-19 15:30:27 +10:00
Kae
0c74c70475
Predict placed tile collision
2023-08-19 12:55:32 +10:00
Kae
1af5e5cc89
Material Item equip sound
2023-08-19 12:34:35 +10:00
Kae
d53379f6c2
blah
2023-08-19 12:15:22 +10:00
Kae
156c243360
improve applyTileModifications to be more aggressive
2023-08-19 00:18:51 +10:00
Kae
7860262a3b
Fix MaterialItem steps being in reverse
...
Also multiplied steps for reliability with diagonals
2023-08-18 23:28:31 +10:00
Kae
f6f91b18e8
Various improvements
...
You can now right click empty slots to insert one from swap.
Added unique sounds for the swap slot count incrementing/decrementing.
Material placement now plays sounds.
2023-08-18 23:14:53 +10:00
Kae
cd36a269fd
Account for latency predicting item drop pickup
2023-08-18 21:48:09 +10:00
Kae
b51e174bdc
Item drops inherit player velocity, other stuff
2023-08-18 20:03:06 +10:00
Kae
49147c8be5
Fix ItemDrop drawable rendering after added caching
...
also added poly logging for drops
2023-08-18 18:28:04 +10:00
Kae
0c2015118b
Armor Item improvements (& other misc)
...
TODO: Make option to return to previewing with dummy
2023-08-18 18:06:00 +10:00
Kae
aa0ef06ac6
Predict item drop animation client-side
2023-08-18 16:54:47 +10:00
Kae
50ec1a0406
Animate taken ItemDrops client-side
2023-08-18 16:45:59 +10:00
Kae
c11d20894b
Item Drop Improvements
2023-08-18 13:06:07 +10:00
Kae
90267c6105
message.setHandler now accepts a Json config in place of the name
2023-08-15 14:20:56 +10:00
Kae
af74a2f491
Rename global WorldTimestep var to more appropriate name
2023-08-15 13:38:40 +10:00
Kae
65bacddc67
Log missing scripts
2023-08-04 23:47:39 +10:00
Kae
1e9690b433
the unbridled whimsy within me:
2023-08-04 14:28:43 +10:00
Kae
722488a9ab
Fix racial liquid descriptions not being used
2023-08-03 16:25:04 +10:00
Kae
37d4abd60f
Update StarPlayerStorage.cpp
2023-08-02 23:05:30 +10:00
Kae
6abad768a6
Backups are now placed in their own directory
2023-08-02 22:56:36 +10:00
Kae
b2cabc7567
Game can now load players with non-uuid filenames
2023-08-02 22:25:20 +10:00
Kae
98949574a8
SwimIdle tech parent state
2023-08-02 22:02:21 +10:00
Kae
32e6eab069
Player: Make interaction radius scriptable
2023-08-02 21:59:07 +10:00
Kae
c80b2d2dbc
Add loading icon when swapping character
2023-08-02 21:28:37 +10:00
Kae
856e93be3f
Skip packet compression on Voice packets
...
cause 99% of the data is already compressed by Opus
2023-08-02 14:43:49 +10:00
Kae
4af22dd1fa
Update StarNpc.cpp
2023-08-01 17:51:58 +10:00
Kae
b7aa185070
Update StarNpc.cpp
2023-08-01 17:05:43 +10:00
Kae
0ef8807539
Changes to support modifying networking while maintaining legacy support
2023-07-31 20:22:09 +10:00
Kae
2dc10fa5ad
Tile Prediction improvements
...
each tile modification is now validated and then added to prediction one-by-one
2023-07-31 17:31:02 +10:00
Kae
72e33fdef5
fix last aim being held when unequipping MaterialItem while holding fire
2023-07-31 16:41:12 +10:00
Kae
830d4deb7b
Tile placement improvements
...
Placing materials is now done in a line to fix gaps at low framerates
2023-07-31 16:00:19 +10:00
Kae
f575bad5e1
fix broken LiquidItem preview (LOL)
2023-07-31 15:00:17 +10:00
Kae
f4ff9dcc49
better debug logMapping for predicted tiles
2023-07-31 14:59:38 +10:00
Kae
610dc72c6d
Tile Prediction
2023-07-31 02:40:06 +10:00
Kae
40a2fe57e0
Update StarNpc.cpp
2023-07-29 12:14:11 +10:00
Kae
224ad2c2c0
Reset script panes on character swap
2023-07-29 02:12:03 +10:00
Kae
35fc2679de
Allow desired entity ID to be specified in addEntity
2023-07-29 00:52:56 +10:00
Kae
b17b935c10
Fix net identity not updating after swapping character
2023-07-29 00:51:44 +10:00
Kae
5c650d7809
Make client-side NPC collisionPoly override opt-in
2023-07-29 00:49:38 +10:00
Kae
f2afd91d0f
Fix Teams not functioning as swapped character
2023-07-26 19:02:33 +10:00
Kae
ddab1db73f
Server: Log TCP error and carry on
...
Fixes the Singleplayer server thread locking up forever and leaving us in an eternal loading screen if the TCP socket fails to bind. Something on my PC is hogging the default server port, which is what made me encounter this.
2023-07-26 18:47:23 +10:00
Kae
c090b935ac
Update StarNpc.cpp
2023-07-26 16:48:14 +10:00
Kae
aa220e7947
client-side NPCs
2023-07-26 16:45:01 +10:00
Kae
ea084165bf
Optimize entityPortrait: Drawable > LuaTable instead of Drawable > Json > LuaTable
2023-07-25 00:49:20 +10:00
Kae
8547c56ba4
Proper LuaString <-> String handling
...
Null-terminator usage is opt-in
2023-07-24 23:37:55 +10:00
Kae
7b4ae73647
add sb.jsonParse
...
also rolled up some rand functions into ternary statements
2023-07-24 19:17:17 +10:00
Kae
5a6c27dd9a
whoops
2023-07-24 18:43:50 +10:00
Kae
af31bde032
Handle world creation error when sending world messages, add active world callbacks
2023-07-24 18:42:55 +10:00