Commit Graph

336 Commits

Author SHA1 Message Date
Kae
f46d796253 Propagate client admin status to WorldServers 2024-07-20 05:35:06 +10:00
Kae
49f84c7a3b add missing return statement 2024-07-02 21:26:30 +10:00
Kilkenni
0acce4b871 return values for bookmark Lua callbacks 2024-07-01 19:18:40 +03:00
Kae
54ac208dd5 lighting: disable the new additive point light behavior when new lighting is off 2024-06-28 17:10:17 +10:00
Kae
bb5387fbdb fix seemingly extremely rare race condition leading to exception when joining a singleplayer internal server
happened when the client thread called universeServer->setPause (which locks m_clientsLock) between the client id being added to m_clients and the connection being added to m_connectionServer
2024-06-28 17:09:13 +10:00
Kae
f60a19e065 optional sbinit option to disable UGC (workshop mods) 2024-06-27 15:49:41 +10:00
Kae
64adc28658 fix the very last material color variant not displaying 2024-06-27 14:29:43 +10:00
Kae
624d41f94a Fix MaterialItem not entirely uninitializing
was causing an exception when a MaterialItem had a script on it
2024-06-26 13:04:19 +10:00
Kae
e1b1b2fd59 Ensure the chunk & system that the player's ship is always in their local chunk cache
#74
2024-06-24 14:08:04 +10:00
Kae
4c90472977 Read object script paths from params again taking relative paths into account
also made build artifact names a bit more consistent
2024-06-22 14:02:02 +10:00
Kae
83686a816c
revert Object script change for now
didn't consider relative paths
2024-06-20 09:16:37 +10:00
Kae
39a6e900a4 Inspecting now logs to the chat
TODO: make configurable!
2024-06-17 20:31:40 +10:00
Kae
f7d2303fe0 add Object::clientEntityMode, & read scripts from params
Suggested by Bott
2024-06-17 20:22:26 +10:00
Kae
fc50600303 add Projectile::velocity
thanks to Bott for suggesting
2024-06-09 15:25:23 +10:00
Kae
5d1e85b241 player.availableRecipes and root.allRecipes 2024-06-03 15:47:18 +10:00
Kae
add17da988 directive-based color variants for materials 2024-06-02 22:37:52 +10:00
Kae
986db9cfc5 further MaterialDatabase checks 2024-06-02 14:02:16 +10:00
Kae
41bad6c97c fix MaterialDatabase::radiantLight null deref when material/matmod ID does not exist 2024-06-01 21:32:27 +10:00
Kae
465f07a9b7 fix unknown tech logging 2024-05-29 11:31:54 +10:00
WasabiRaptor
20882990e0 error handling for missing techs 2024-05-28 10:44:34 -04:00
SilverSokolova
4ae9f131f8
Make blueprints stackable
I did not test this
2024-05-21 03:59:03 -05:00
Kae
2996bfe8b4
Update StarHumanoid.cpp 2024-05-13 15:53:01 +10:00
Kae
6fc52e2fe7 codex items: mark unread if already known so that it reopens 2024-05-02 13:12:39 +10:00
Kae
80109a8181 Update StarHumanoid.cpp
i am rather sleepy today
2024-05-02 13:12:18 +10:00
Kae
8cbb262c24 fix directives stitching bug when parsing scale 2024-05-02 11:56:59 +10:00
Kae
789597dde4 fix inventory hotbar links breaking when moving an item 2024-05-01 05:04:38 +10:00
Kae
9e3048ea16 world.entityAimPosition 2024-05-01 05:04:15 +10:00
Kae
27e0f6bd71 fix: scale not applying to NPCs properly and applying post-rotation 2024-04-29 06:18:58 +10:00
Kae
1b86da7f36 fix: PaintingBeamTool turning invisible after switching color 2024-04-25 02:09:10 +10:00
Kae
f58702683f log EntityMessageResponse error instead of throwing 2024-04-24 16:28:09 +10:00
Kae
d0f8aec244 feat: unicode emoji support + other stuff 2024-04-24 07:44:53 +10:00
Kae
dd67777238 Fix text after an unclosed ^ tag not wrapping 2024-04-23 13:27:57 +10:00
Kae
7136c929ce micro-opt NetworkedAnimator drawables
sort before creating drawables
2024-04-23 11:48:51 +10:00
Kae
ca1426eabc Lua chat callbacks + better font styling
golly gee whiz!! i hope i didn't fuck something up
2024-04-22 06:07:59 +10:00
Kae
83ca73b299 Add volume and pitch to projectile sound actions
did it to some chat bubble thing too lol, why not.
2024-04-15 17:47:40 +10:00
Kae
227e60ca4c new object lighting toggle, log non-master entity render/update exceptions 2024-04-15 08:03:26 +10:00
Kae
ed8b22c472 feat: nicer Humanoid ?scalenearest rendering 2024-04-14 10:32:11 +10:00
Kae
772b0585c2 deduplicate const CollisionBlock sets
when i dumped the symbols, these two and their initializers had over 150 duplicates
2024-04-13 16:15:17 +10:00
Kae
dab179e355 add player.mode, player.setMode
removed two unnecessary (not from vanilla) functions, use root.(get/get)ConfigurationPath instead.
2024-04-13 15:49:37 +10:00
Kae
d255328476 Humanoid: apply globalOffset *before* rotation
the globalOffset is meant to realign the sprite with the collision poly - applying it after rotating the drawables is bad! (I actually ACCIDENTALLY fixed this in StarExtensions and only noticed the difference today. quite incredible)
2024-04-11 16:27:46 +10:00
Kae
4458d2e85e only decline offered quests if the player explicitly pressed the decline button 2024-04-05 23:09:57 +11:00
Kae
6c896c2ef7 Make ping updates more accurate 2024-04-04 14:35:36 +11:00
Kae
662f12da96 improvements to universe.sendPacket and world.sendPacket
adds necessary clientsMutex lock, and returns false if sending failed
2024-04-02 13:39:34 +11:00
ErodeesFleurs
cf93c2e9d4 oops 2024-04-02 09:42:22 +08:00
ErodeesFleurs
be571b5cd0 add world.sendPacket and fixed deadlock 2024-04-02 09:34:06 +08:00
Kae
02632b248c Fix more cases of tile collision not taking object material spaces into account
Fixes #53
2024-04-01 10:30:03 +11:00
Kae
f00a790cb5 Fix #51 2024-03-30 14:14:24 +11:00
Kae
d76d217901 Update StarUniverseServer.cpp 2024-03-27 17:09:20 +11:00
Kae
d53c3ae0e7 Store the ship's species as a world property
prevents smorgasbord when upgrading the ship after the player changes the species of the character that owns the ship
2024-03-27 17:06:51 +11:00
Kae
f08ffe2162 Merge branch 'light-test' 2024-03-27 16:07:17 +11:00