Commit Graph

365 Commits

Author SHA1 Message Date
lonaasan
98a395721e [Small Addition] added respawnInWorld Command 2024-09-09 09:53:11 +02:00
lonaasan
57e9d13e6a Added custom OpenSB help text categories and descriptions 2024-09-06 23:29:02 +02:00
Kae
90db1e0fba add Player::currentState 2024-09-02 22:18:09 +10:00
Kae
efa57d3081 UniverseClient: log packet type when a packet throws an exception 2024-09-02 22:18:03 +10:00
Kae
ac7577b4df Rename Keypad enums
noticed keypad binds were named like this in SE (probably due to using the names given by SDL there) and it's nicer anyway. better do this sooner than later.
2024-09-02 22:17:26 +10:00
Kae
3c9c65fa38 fix sapling infinite loop 2024-08-25 20:29:22 +10:00
Kae
e3462c3c69 Update StarUniverseServer.cpp 2024-08-25 20:28:50 +10:00
Kae
25386deef4
Use formatting for that exception msg 2024-08-21 17:20:49 +10:00
SilverSokolova
d9ca18198e
Elaborate on dungeon air vs ground error message 2024-08-21 00:21:51 -05:00
Kae
8bef4abdbc Connection changes 2024-08-13 16:23:01 +10:00
Kae
b2afd65144 Fix WorldStorage accessing null entityMap if a broken world throws an exception on load
happened to me when trying to repair a broken world file
2024-08-08 11:59:38 +10:00
Kae
dc37c9bdb8 Check if object matspace is a biome metamaterial when removing old matspaces
#95
2024-08-05 10:07:22 +10:00
Kae
20de634a06 Improve Discord activity info
requested by Omeruin!
2024-08-03 18:51:19 +10:00
Kae
42acfb3f2d fix F16-F24 keys offsetting keycodes, add key name to canvas key callback args 2024-07-31 08:40:56 +10:00
Kae
420f1d9731 add player.favoriteColor and setFavoriteColor 2024-07-30 14:00:03 +10:00
Kae
5398190030 relax sector unload criteria 2024-07-28 10:53:14 +10:00
Kae
e1be2ab429 finalize network improvements
can now disable zstd stream compression via config, peer-to-peer uses stream compression now, also made the server commands script a bit nicer
2024-07-27 20:04:34 +10:00
Kae
372921abde Update StarNetPacketSocket.cpp
oops
2024-07-27 19:42:24 +10:00
Kae
0ec199b3af Update StarNetPacketSocket.cpp 2024-07-27 18:56:16 +10:00
Kae
a5788e7585 Update StarNetPackets.cpp 2024-07-27 14:52:36 +10:00
Kae
951fe787c4 Networking changes (needs P2P testing, requires clients to update unfortunately) 2024-07-27 14:09:12 +10:00
Kae
b1315d1784 Update StarPlayerInventory.cpp 2024-07-27 10:43:58 +10:00
Kae
c3de15c18d Fix compressed buffer not being emptied instantly in TcpPacketSocket::writeData
would only cause an issue when using sendAll, resulted in rarely not connecting
2024-07-27 08:43:32 +10:00
Kae
2d278e71c1 fix possible segfault in PlayerInventory::retrieve 2024-07-26 14:54:34 +10:00
Kae
a6ac154b94 accept 🎮 in mod bindings 2024-07-25 08:56:00 +10:00
Kae
323364f0af well that doesn't compile outside MSVC apparently 2024-07-25 07:25:27 +10:00
Kae
0638127721 Update StarObject.cpp 2024-07-25 07:21:17 +10:00
Kae
0634ae78fc Object::init - avoid throwing if 'scripts' parameter isn't an array for some reason 2024-07-25 07:04:21 +10:00
Kae
6dd49fb69a
make missing packed.pak instructions slightly more verbose
ffs. TODO: prompt automatic copy if it detects an existing install
2024-07-24 18:18:52 +10:00
Kae
f46d796253 Propagate client admin status to WorldServers 2024-07-20 05:35:06 +10:00
Kae
49f84c7a3b add missing return statement 2024-07-02 21:26:30 +10:00
Kilkenni
0acce4b871 return values for bookmark Lua callbacks 2024-07-01 19:18:40 +03:00
Kae
54ac208dd5 lighting: disable the new additive point light behavior when new lighting is off 2024-06-28 17:10:17 +10:00
Kae
bb5387fbdb fix seemingly extremely rare race condition leading to exception when joining a singleplayer internal server
happened when the client thread called universeServer->setPause (which locks m_clientsLock) between the client id being added to m_clients and the connection being added to m_connectionServer
2024-06-28 17:09:13 +10:00
Kae
f60a19e065 optional sbinit option to disable UGC (workshop mods) 2024-06-27 15:49:41 +10:00
Kae
64adc28658 fix the very last material color variant not displaying 2024-06-27 14:29:43 +10:00
Kae
624d41f94a Fix MaterialItem not entirely uninitializing
was causing an exception when a MaterialItem had a script on it
2024-06-26 13:04:19 +10:00
Kae
e1b1b2fd59 Ensure the chunk & system that the player's ship is always in their local chunk cache
#74
2024-06-24 14:08:04 +10:00
Kae
4c90472977 Read object script paths from params again taking relative paths into account
also made build artifact names a bit more consistent
2024-06-22 14:02:02 +10:00
Kae
83686a816c
revert Object script change for now
didn't consider relative paths
2024-06-20 09:16:37 +10:00
Kae
39a6e900a4 Inspecting now logs to the chat
TODO: make configurable!
2024-06-17 20:31:40 +10:00
Kae
f7d2303fe0 add Object::clientEntityMode, & read scripts from params
Suggested by Bott
2024-06-17 20:22:26 +10:00
Kae
fc50600303 add Projectile::velocity
thanks to Bott for suggesting
2024-06-09 15:25:23 +10:00
Kae
5d1e85b241 player.availableRecipes and root.allRecipes 2024-06-03 15:47:18 +10:00
Kae
add17da988 directive-based color variants for materials 2024-06-02 22:37:52 +10:00
Kae
986db9cfc5 further MaterialDatabase checks 2024-06-02 14:02:16 +10:00
Kae
41bad6c97c fix MaterialDatabase::radiantLight null deref when material/matmod ID does not exist 2024-06-01 21:32:27 +10:00
Kae
465f07a9b7 fix unknown tech logging 2024-05-29 11:31:54 +10:00
WasabiRaptor
20882990e0 error handling for missing techs 2024-05-28 10:44:34 -04:00
SilverSokolova
4ae9f131f8
Make blueprints stackable
I did not test this
2024-05-21 03:59:03 -05:00