Kae
1742b04eec
Cache plant piece asset paths
2023-07-03 18:22:31 +10:00
Kae
7f65913762
Use more portable encoding for Unicode character in debug strfs
2023-07-03 16:26:42 +10:00
Kae
11e00a8ded
Change debug render time logging to use microseconds
2023-07-03 16:04:17 +10:00
Kae
8ee9c97f54
Tweak debug font
2023-07-03 14:48:42 +10:00
Kae
d018957b09
Fix font glyph generation to work correctly with other fonts
2023-07-03 14:21:51 +10:00
Kae
069d61e487
Fix scaling a better way
2023-07-03 09:10:09 +10:00
Kae
7999442f01
Fix scaling
...
not happy with having to do this, but whatever
2023-07-03 08:57:30 +10:00
Kae
398a5655f4
Add Drawable <-> Lua conversion to LuaGameConverters
2023-07-03 08:51:42 +10:00
Kae
d7ba113688
Add zoom level keybinds
2023-07-03 04:29:58 +10:00
Kae
7d86194cae
fix three constructors having a struct keyword in them
...
i didn't even notice, and only MSVC silently let it compile. what the fuck
2023-07-03 04:05:42 +10:00
Kae
2386a95342
Input Binding support
2023-07-02 17:19:54 +10:00
Kae
73841ee041
more Input work
2023-07-02 10:55:25 +10:00
Kae
fe3763ed33
Update StarInput.cpp
2023-07-02 08:17:06 +10:00
Kae
3fc7a85a52
More work on the Input system
2023-07-02 08:16:14 +10:00
Kae
15b0e99460
Initial setup of input stuff
2023-07-02 06:34:43 +10:00
Kae
2c43b50531
Fix immediateSound pool logic
2023-07-02 03:18:35 +10:00
Kae
3c65474062
immediateSound and persistentSound now supports random sound pools
2023-07-02 02:26:13 +10:00
Kae
2a610211a1
Correct UpdateWorldProperties handling on server
2023-07-02 02:02:25 +10:00
Kae
17af21fd42
use raw wrapWidth ptr instead of Maybe
2023-07-02 00:52:36 +10:00
Kae
210d6326fc
Fix splitting bug and optimize a little
2023-07-02 00:36:32 +10:00
Kae
5a56f8b81a
Re-optimize text splitting while maintaining vanilla behavior
2023-07-01 23:20:25 +10:00
Kae
e29a46d100
Fix text wrapping splitting inside of words with color codes in them
2023-07-01 14:01:27 +10:00
Kae
68d1c19455
Throw away 32-bit support
2023-07-01 08:39:38 +10:00
Kae
ce68aad078
Move expensive questIndicatorPosition() call
...
need to optimize Object configValue at some point
2023-07-01 08:01:29 +10:00
Kae
c48a61bb03
Update StarNameplatePainter.cpp
2023-07-01 07:55:22 +10:00
Kae
bda140ab73
Renderer: Cache uniform and attribute locations
2023-07-01 07:31:40 +10:00
Kae
45c44408ce
Update StarInspectionTool.cpp
2023-07-01 07:30:30 +10:00
Kae
a8196dfd64
Reorganize root load order
...
Turns out increasing the root load thread count is detrimental. The databases are always stepping on eachother's toes
2023-07-01 04:09:11 +10:00
Kae
1a861fb045
Fix GL error
2023-07-01 03:58:02 +10:00
Kae
ee2e134bbf
Title music fades in/out
2023-06-30 12:02:00 +10:00
Kae
33b980dacb
Change default menu logo
2023-06-30 11:45:26 +10:00
Kae
ad58a960e4
bring player inspection back!
2023-06-30 11:44:42 +10:00
Kae
17daee680a
Hopefully fix rare config write race crash
2023-06-30 09:09:40 +10:00
Kae
204d449dda
Change how the game renders the world backdrops
2023-06-30 08:37:27 +10:00
Kae
b43c59e828
Update StarPlayer.cpp
2023-06-30 07:23:41 +10:00
Kae
e02607cdf4
Update CMakeLists.txt
2023-06-30 07:23:18 +10:00
Kae
311929cb1e
fix EnvironmentPainter issues
...
Was caused by fixing space dust zooming from the screen corner instead of center in a wrong way
2023-06-30 07:12:22 +10:00
Kae
2cd0c3a0aa
typo lol
2023-06-30 06:39:30 +10:00
Kae
94cf66a122
Update StarTilePainter.cpp
2023-06-30 06:39:07 +10:00
Kae
7d847fcd6a
Fix rare world lighting thread race
2023-06-30 06:35:46 +10:00
Kae
cb1390e9f3
Fix movement controllers falling through platforms at low timestep hz
2023-06-30 06:35:32 +10:00
Kae
76089ac665
fix snprintf using fmt syntax
2023-06-30 06:34:01 +10:00
Kae
fd5247321f
Split world & interface shaders
2023-06-30 05:55:41 +10:00
Kae
d5fbd2001b
RenderPrimitive micro-optimizations
2023-06-30 04:34:10 +10:00
Kae
47a527ebbf
Update StarHumanoid.cpp
2023-06-30 02:31:41 +10:00
Kae
7fc9260829
Add extra checks to the char creation pane to prevent crashes when the player is not using an extension mod with extra species
2023-06-29 22:02:35 +10:00
Kae
dc134e168b
Move lightmap wait into WorldPainter to fix single-frame lightmap lag-behind
...
unfortunate
2023-06-29 10:31:59 +10:00
Kae
afefd89533
Remove unused
2023-06-29 10:12:51 +10:00
Kae
624c7aaaf1
Move lighting calculation to separate thread
2023-06-29 10:11:19 +10:00
Kae
9d67cda97f
Update StarPlayerLuaBindings.cpp
2023-06-29 08:12:27 +10:00
Kae
1e213aac5f
Decimal zoom with lerp
2023-06-29 07:05:01 +10:00
Kae
0b479ae1b9
fix parsePersonality on other compilers
2023-06-29 06:38:48 +10:00
Kae
fb0ab85089
Lua: player.* identity getters and setters
2023-06-29 05:58:24 +10:00
Kae
8a2de03b0f
i may be silly
2023-06-29 04:08:11 +10:00
Kae
a78102c2a9
Update StarTextPainter.cpp
2023-06-29 02:42:05 +10:00
Kae
306494bd2d
Unix fixes
2023-06-29 02:31:12 +10:00
Kae
422871450d
Halve SDL audio buffer size to halve audio latency
2023-06-29 01:29:29 +10:00
Kae
bc2080e2c6
Improve windowing logic
2023-06-29 01:12:52 +10:00
Kae
9486a56508
Add base variables for warping cinematics
...
I literally only did this because I have an ultra-wide monitor and the letterboxing bothered me
2023-06-29 00:13:43 +10:00
Kae
45493ca8dd
Revert timestep values to default, make configurable
2023-06-29 00:12:05 +10:00
Kae
99846487b9
Properly clean up SDL controllers and cursors on application exit
2023-06-28 23:34:59 +10:00
Kae
47ae258c2e
ok maybe don't override the animation state if it's walk
2023-06-28 22:59:15 +10:00
Kae
0b7ddd05d1
Add extremely basic controller support (only movement)
2023-06-28 22:52:09 +10:00
Kae
0886098242
holy shit I'm never using amend commit again
2023-06-28 20:36:42 +10:00
Kae
4f586418d1
Merge branch 'main' of https://github.com/OpenStarbound/OpenStarbound
2023-06-28 20:35:56 +10:00
Kae
aa8832eb23
Fix becoming deaf after returning to the title (again)
2023-06-28 20:35:53 +10:00
Kae
d8e2d45b7a
Fix becoming deaf after returning to the title (again)
2023-06-28 20:33:22 +10:00
Kae
322ee3a187
Fix non-rotated drawables still being included when calling Humanoid::render with items off
2023-06-28 20:29:05 +10:00
Kae
be8c722a7e
Fix normal backspace broken by previous change
2023-06-28 20:26:04 +10:00
Kae
98c4e55380
Don't show the held item and rotation in the new inventory portrait
2023-06-28 20:22:25 +10:00
Kae
c37dd994d7
Fix freeze copy/pasting large amounts of text
2023-06-28 20:08:17 +10:00
Kae
48ec889579
TextPainter now uses StringView
2023-06-28 20:08:11 +10:00
Kae
4b91eb7175
Fix StringView::substr
2023-06-28 20:07:22 +10:00
Kae
1fc295b979
Fun: Draw the actual Humanoid in the inventory pane
...
undecided. might need to set a scissor rect on the portrait
2023-06-28 02:21:09 +10:00
Kae
326bc7266d
Fix text box cursor offset with hidden text
2023-06-28 01:54:37 +10:00
Kae
cd497bbcf3
Support for hiding text box input, hide server connection password box by default
2023-06-28 01:40:55 +10:00
Kae
4c006afc94
Add unused support for using the actual humanoid for armor preview
2023-06-28 01:34:37 +10:00
Kae
59ab7dabe6
Misc internal UI fixes
2023-06-28 01:07:55 +10:00
Kae
a1e428fafa
Fix cursor cleanup
2023-06-28 00:51:02 +10:00
Kae
efa3872396
Don't do spatial logging on the server
2023-06-28 00:50:47 +10:00
Kae
152af87655
Fix broken regex, make game timestep non-const
2023-06-28 00:20:22 +10:00
Kae
2496789ea7
Improve button audio feedback
2023-06-27 22:17:57 +10:00
Kae
359624119a
Fix becoming deaf to positional audio after returning to the title
2023-06-27 21:04:46 +10:00
Kae
baf3a1cf76
Fix crash warping to planets and leftover formatting errors
2023-06-27 20:55:10 +10:00
Kae
332983c97b
The Formatting String Catastrophe
2023-06-27 20:23:44 +10:00
Kae
14b9689b6d
Change formatting to use fmtlib (STILL NEED TO CHANGE TO FMT SYNTAX!)
2023-06-27 19:24:35 +10:00
LDA
c9e889723b
resolved most of the compiler warnings/errors under gcc
...
also update xxhash and tinyformat
2023-06-26 11:58:35 -07:00
Kae
4585c9cafa
Lazy-loading of ImageOperation inside Directives
...
also fixed cases of drawables not staying centered after adding directives that scale
2023-06-27 03:38:57 +10:00
Kae
14e23a17cc
fix ErrorScreen pane never coming back after closing the first error
2023-06-27 01:22:09 +10:00
Kae
4e6e342169
Improve AssetPath::split
...
also fixed a bug with the cursor changes
2023-06-27 01:04:58 +10:00
Kae
63b68b3a55
Nameplate and chat bubble improvements
...
They should stack much better now. I also hooked up the true mouth position to the name-tag, but it's too shaky on chat bubbles.
2023-06-27 00:42:07 +10:00
Kae
94c84ad013
Update StarNetworkedAnimator.cpp
2023-06-26 21:41:54 +10:00
Kae
f2fedb0c87
cache NetworkedAnimator drawables
...
could use a LruCache later
2023-06-26 21:39:22 +10:00
Kae
14ef69c0f6
Move error screen over title
2023-06-26 20:40:32 +10:00
Kae
68d20787cf
The camera is now also an audio listener
2023-06-26 19:25:37 +10:00
Kae
4b9b02783f
HD Cursor
2023-06-26 18:39:40 +10:00
Kae
32411daa67
Fix 1:1 scale cursors being Australian
2023-06-26 18:05:00 +10:00
Kae
c6cb370c13
Optimize replace processing
2023-06-26 17:09:19 +10:00
Kae
d5d474c673
Fix particles finally
2023-06-26 16:09:40 +10:00
Kae
ec9a138e1a
Handle abnormal directives prefixes
2023-06-26 15:34:41 +10:00
Kae
ed3d5dffc0
slight NetworkedAnimator drawables optimization
2023-06-26 14:40:14 +10:00
Kae
79c5012033
fix Particles not being drawn with the new image member
2023-06-26 02:03:50 +10:00
Kae
500e81329a
Fix minor issues
2023-06-26 01:51:57 +10:00
Kae
09d26d43b5
Add string view variant of Star::String and use it
...
it's 1:30 AM AGAIN !! !!!!!
This might have broken the inventory icons of custom hats a little, need to look into that
2023-06-26 01:42:18 +10:00
Kae
13a74602bd
Upgrade to C++17
2023-06-25 20:01:32 +10:00
Kae
df661be1a3
apparently GCC hates this
2023-06-25 18:27:36 +10:00
Kae
ee092dd85d
fix inline mismatch
2023-06-25 18:24:54 +10:00
Kae
7d205330db
More directives optimization
2023-06-25 18:12:54 +10:00
Kae
e2424b7dcf
Fix up new Object directives handling, more directives rendering improvements, fix chat bubbles and nametags only moving every 2px
2023-06-25 16:10:57 +10:00
Kae
f7d5ff8deb
Fix ArmorWearer setters
...
silly me
2023-06-25 14:03:49 +10:00
Kae
25b021c0cb
More improvements to directives
...
Error logging is back where it should be
2023-06-25 14:00:20 +10:00
Kae
7783fc7310
Fix font issues
...
it's 1:30 AM again :(
2023-06-25 01:34:29 +10:00
Kae
008bd6d3df
more!! more!!!!
2023-06-25 01:16:40 +10:00
Kae
2bd399fd00
Armor optimizations
2023-06-24 23:38:27 +10:00
Kae
7eb010d4a1
Pretty much working now
2023-06-24 22:49:47 +10:00
Kae
aa08eaac99
Compileable now
2023-06-24 20:10:53 +10:00
Kae
7bde128a87
DirectivesGroup prototype
2023-06-24 19:41:52 +10:00
Kae
51a9de3af3
This is overkill
2023-06-24 13:06:13 +10:00
Kae
2798d4bf66
what the fuck it's 1:30 AM. god
2023-06-24 01:30:55 +10:00
Kae
6832c10ed5
Split shaders into their own files
...
some unrelated directives thing too
2023-06-23 23:01:25 +10:00
Kae
4328119e1c
Proper fix for non-master player rotation resetting on load
2023-06-23 20:27:51 +10:00
Kae
e64aabfcf1
add Nametag Directives
2023-06-23 20:24:40 +10:00
Kae
0135629301
small cleanup in TextPainter
2023-06-23 19:32:41 +10:00
Kae
49c487cd82
Use the correct interpolator for MovementController rotation
2023-06-23 19:06:05 +10:00
Kae
e5d2e2c462
Micro-optimization to packet creation
2023-06-23 19:05:24 +10:00
Kae
aeece136a4
Remove unused List from logGlErrorSummary
2023-06-23 19:01:41 +10:00
Kae
02c2696134
Hide the hardware cursor when in a cinematic
2023-06-23 19:01:22 +10:00
LDA
fa5042902c
👋 only print opengl errors if errors actually occurred. also fixed building on gcc
2023-06-23 01:57:16 -07:00
Kae
176c79bada
Hardware Cursor support
...
Updated SDL2 for this, so lib\ is no longer gitignored
2023-06-23 18:13:26 +10:00
Kae
bab5f0bd11
Update StarMainApplication_sdl.cpp
2023-06-23 15:45:03 +10:00
Kae
87163147b3
fix crash when disconnecting with inventory open
...
additionally, fix humanoid identity being constantly sent by the server even when unchanged
2023-06-22 13:29:42 +10:00
Kae
ca195431ff
Disable Lua string coercion to int
2023-06-21 23:50:11 +10:00
Kae
643ae5d1b8
Fix border for font
2023-06-21 23:32:28 +10:00
Kae
92ef4dba0f
fonts can reload now
2023-06-21 23:13:37 +10:00
Kae
f0fec34dc9
The Fontpocalypse
...
I hate it
2023-06-21 22:29:40 +10:00
Kae
865f9a328a
Fix glyph width issue with custom fonts
...
haha woopsies!!
2023-06-21 20:40:40 +10:00
Kae
320428eddf
slight polishing
2023-06-21 20:36:08 +10:00
Kae
ee296e3381
font directives bwahahaha
2023-06-21 20:29:23 +10:00
Kae
8dce334931
custom fonts!!
2023-06-21 19:46:23 +10:00
Kae
f2e64e1752
Font improvements
...
?border and ?outline blend nicer when applied to font glyphs
2023-06-21 18:59:15 +10:00
Kae
d08b3c3b22
Fix runtime-generated cinematics not working
2023-06-21 16:07:49 +10:00
Kae
391527d812
Hashing improvements
2023-06-21 15:57:05 +10:00
Kae
acc8bc0280
EntityUpdate server-side optimization
...
Cache net states of the same net version. Also moved readNetState after init in EntityCreate, should fix bugs like MovementController rotation not being read.
2023-06-21 15:48:27 +10:00
Kae
d6fdd96076
Fixes and stuff
...
Using proper SDL Audio APIs now
Fixed borderless
Create game window before asset load
Bump up root loading worker thread count to 8
Fix not hearing other player songs on load-in
Fix issues with shipworlds missing ship.level property
Fix rare thread race with received chat packets on the server-side
2023-06-21 15:25:10 +10:00
Kae
0ec3000536
processing directives for text box widgets
...
few other misc things
also fixed SDL audio on newer SDL vers
2023-06-21 10:40:53 +10:00
Kae
bd783d3195
make the chat really pretty!!
...
also slightly optimized text shadow rendering, made sure glyphs with directives stay centered and added two extra Lua arguments to canvas.drawText
2023-06-21 00:59:41 +10:00
Kae
9b75bd8eb2
fix minor culling issues
...
also multiply liquid light by liquid level to fix pop-in problems
2023-06-20 23:04:36 +10:00
Kae
a330802d37
fix chat text being 50% transparent for no good reason
...
y'all lived like this??
2023-06-20 22:41:36 +10:00
Kae
58a036ffb0
get Ninja + CCache working on Windows
2023-06-20 22:34:24 +10:00
Kae
6352e8e319
everything everywhere
...
all at once
2023-06-20 14:33:09 +10:00