Kae
53c7c3775f
Lua: new Image userdata (& cursor mod fix)
2024-03-17 01:53:46 +11:00
Kae
6fa0afd758
experimental asset load scripts
2024-03-15 21:28:11 +11:00
Kae
696abcca71
fix late aimPosition
2024-03-15 16:26:12 +11:00
Kae
658fab846e
change net debug logging to kB/s
2024-03-15 16:00:56 +11:00
Kae
6208636d69
Fixes
2024-03-15 15:26:38 +11:00
Kae
662b83ff92
Initial commit of experimental zstd network compression
...
currently a bit buggy
2024-03-14 21:41:53 +11:00
Kae
3534067801
Tile Prediction: make refunds silent
2024-03-11 17:03:09 +11:00
Kae
caf7abebfe
change tickNetInterpolation calls to use dt value
2024-03-11 16:31:20 +11:00
WasabiRaptor
e89a9af075
whoops
2024-03-09 18:58:25 -05:00
WasabiRaptor
21f9ab763e
remove missing persistent effects
2024-03-09 16:26:13 -05:00
Kae
dc77061840
hopefully fix #33
...
in OpenStarbound, players can place blocks with their own collision type. this can cause objects to override the collision type if the object has material spaces and a previous attempt at accounting for this led to that bug: giving object collision its own field in the server tile should fix this
2024-03-09 12:18:22 +11:00
Kae
165bcbefee
minor code polish
2024-03-09 11:09:04 +11:00
Kae
52a6f200ed
Merge pull request #27 from WasabiRaptor/main
...
Inventory and Hotbar size mismatch fixes
2024-03-09 10:24:10 +11:00
WasabiRaptor
84fe2dfd4c
Perfectly Generic Item improvements
...
spawnitem won't create generic items unless you intend to
generic items will retain the data for what item they were if a mod is uninstalled, and will attempt to restore themselves if re-installed
2024-03-08 18:14:40 -05:00
Kae
6c562470f3
Merge launcher branch
2024-03-08 20:09:27 +11:00
WasabiRaptor
f8a6a3e57d
inventory and hotbar size mismatch fixes
...
I realized why that was there
checking patch arrays in a more clean manner
also support for checking values in other files using a string in the patch arrays
Revert "checking patch arrays in a more clean manner"
sorry that wasn't supposed to be in this one
2024-03-07 19:18:28 -05:00
Niffe
4b4013e5c8
Dynamic sun image
...
Also adds access to sun scale, ray color, and fixes sun rendering in front of satellites
2024-03-01 18:28:13 +02:00
Kai Blaschke
cd23817bf1
Fixed remaining compiler warnings
...
Some warnings (e.g. in Opus and the tests) can't be fixed, only suppressed.
2024-02-28 18:30:27 +01:00
Kai Blaschke
28d486446c
Potential bugfix in quest coordinate matcher
2024-02-28 18:30:23 +01:00
Kae
a1addf1ec2
Merge pull request #22 from kblaschke/use-pragma-once
...
Use "#pragma once" instead of include guards
2024-02-26 13:57:22 +11:00
Kai Blaschke
3073a88cd1
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
Kae
ae3ecabcea
loadstring shouldn't accept bytecode
2024-02-22 17:25:46 +11:00
Kae
aa987a2177
Merge branch 'main' into small-fixes
2024-02-20 09:49:42 +11:00
Kai Blaschke
d0099a6d79
Fixed some uninitialized members
...
May have caused undefined behavior in few cases, as most of the fixed members were used before being initialized.
2024-02-19 23:44:59 +01:00
Kai Blaschke
7c4fbad2ba
Removed some redundant std::move usages in return statements.
2024-02-19 18:39:01 +01:00
Kai Blaschke
431a9c00a5
Fixed a huge amount of Clang warnings
...
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.
99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.
Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.
Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00
yzh
1d23b7c1be
maybe fix the /run cmd
2024-02-14 22:39:35 +08:00
yzh
4e331c5404
fix memory leak
2024-02-13 14:49:00 +08:00
Kae
ddc64fb14c
Fix up and add options menu slider
2024-01-03 20:08:57 +11:00
Bottinator22
91cf2d8251
Add fork changes (move instruments to their own audio group)
2024-01-02 23:08:51 -08:00
Kae
588065cfc3
Update StarRootLuaBindings.cpp
2023-11-30 21:48:43 +11:00
Kae
2a56c3f9e3
Fix constant tile entity space updates
2023-11-30 21:48:31 +11:00
Kae
2ffd83c283
Restore missing configuration keys from default
2023-11-29 13:37:08 +11:00
Kae
24c2820ce1
Update StarPlayerStorage.cpp
2023-11-27 10:13:21 +11:00
Kae
8181cff72e
Hopefully fix the rare lightmap flicker
2023-11-25 23:36:36 +11:00
Kae
f3c7bd1d5e
Directives fixes
2023-11-25 23:03:46 +11:00
Kae
9c7d35ee26
A TYPO!!!!!
2023-11-25 22:23:10 +11:00
Kae
1db9091f50
non-zero default for script.updateDt for cases when it's called outside update()
2023-11-24 20:44:43 +11:00
Kae
994b0fe3cf
Fix TestUniverse
2023-11-24 20:35:45 +11:00
Kae
de53f8c7d7
fallback to hex string when a player UUID has no corresponding filename
2023-11-24 20:35:21 +11:00
Kae
74985240fc
simplify necessary sbinit fields on Windows
2023-11-03 08:07:29 +11:00
Kae
5815a873a7
Add more root.asset* functions
2023-11-03 06:51:17 +11:00
Kae
1f5b954eb2
Fix (vanilla): Item disappearing from action bar after stacking identical item into it
2023-11-02 16:31:35 +11:00
Kae
f5c63fa189
Update StarInput.cpp
2023-11-02 11:13:12 +11:00
Kae
bea100bde9
Setting a configuration value to nil should actually erase it
...
also configurationVersion set is already checked in Configuration
2023-11-02 08:23:36 +11:00
Kae
0497048b44
Add input.mousePosition
2023-11-02 08:12:21 +11:00
Kae
2cf97d763c
add root configuration getters & setters
2023-11-02 08:09:51 +11:00
Zithia Satazaki
213ce4bc0f
quick pickupToActionBar manipulation
2023-11-01 15:10:34 -04:00
Kae
508e8f4304
Use invis material to fix constant re-placement of falling blocks
2023-10-31 08:32:20 +11:00
Kae
ae014e5b6f
Revert bag slot index type to uint8_t for now
...
was causing incompatibility on vanilla servers - need to add net element filters for legacy/modified servers first
2023-10-31 08:13:12 +11:00
Kae
7d948f8839
Don't tile predict falling blocks for now
...
causes too many mispredictions due to not simulating falling blocks locally (and it might still be an issue even if we did simulate it due to slight timing differences between client/server)
2023-10-31 08:10:05 +11:00
Zithia Satazaki
332fb8430b
avoid returnless fallthrough
2023-10-30 15:11:15 -04:00
Zithia Satazaki
86f02eab9b
these need to be {} wrapped to compile for some reason
2023-10-30 15:05:42 -04:00
Kae
a0272c2189
WebHook test againnn
2023-10-31 06:02:25 +11:00
Kae
ad8c17e338
Merge branch 'main' of https://github.com/OpenStarbound/OpenStarbound
2023-10-31 06:00:11 +11:00
Kae
c8539fba95
WebHook test
2023-10-31 05:59:52 +11:00
Zithia Satazaki
8aeed2baa8
match prior case convention for swap and trash slots
2023-10-30 14:48:45 -04:00
Kae
7eb1cd8dd9
Simplify new player inventory functions
2023-10-31 05:34:26 +11:00
Zithia Satazaki
012572c199
more graceful failure mode for item bag functions
2023-10-30 01:30:25 -04:00
Zithia Satazaki
943729a20e
player functions for direct item bag manipulation
2023-10-30 01:05:18 -04:00
Zithia Satazaki
fa6a770cfc
add player.actionBarItem
and player.setActionBarItem
(still needs a bit of work)
2023-10-29 23:15:26 -04:00
Zithia Satazaki
7c29196eff
fix player.description
being player[" description"]
instead
2023-10-29 20:50:38 -04:00
Kae
d425e8e15f
Add world.isClient & isServer
2023-10-30 08:03:16 +11:00
Kae
3b0a3efc19
Alias short bind, key, mouse input functions
2023-10-30 06:56:23 +11:00
Kae
09e525fcf3
Fix script.updateDt in tech
2023-10-30 06:52:59 +11:00
Kae
fe2a8038d5
mouseWheel in input.events() matches SE now
2023-10-30 06:18:40 +11:00
Kae
48b8d43ff8
Add player Lua functions from SE
2023-10-25 15:30:31 +11:00
Kae
f5ce3fe7b3
Fix deployment light sources
2023-10-13 08:54:37 +11:00
Kae
991cf9df7e
Add vertical speed support to parallax layers
2023-10-12 04:42:24 +11:00
Kae
be27a96505
Tweak tool suppression logic for vehicles
2023-10-10 19:38:29 +11:00
Kae
7c68b8f4af
Make the profanity filter not as insanely strict as Warframe's
...
The profanity filter sucks. Male glitch have a possibility of generating with "Brass" at the start that is never allowed because "ASS"!! and human names Cassie and Cassidy also never pass because of this.
2023-09-05 17:47:11 +10:00
Kae
6f7f3800d3
Don't forget to dirty collision on tile modification failure
2023-08-31 01:12:17 +10:00
Kae
ca21b29f92
Small cleanup
2023-08-21 21:22:25 +10:00
Kae
ce6cadd2a0
Store material item settings in player secret properties instead of parameters
2023-08-21 21:18:27 +10:00
Kae
bd4b1ed45c
Update StarMaterialItem.cpp
2023-08-21 21:10:43 +10:00
Kae
a7ae034278
Objects can now be placed under tiles that have non-block collision
2023-08-21 00:59:02 +10:00
Kae
33b7f17bb2
Material Item: Allow entity overlap on non-solid collision kinds
2023-08-20 20:52:56 +10:00
Kae
ecadfa7e44
Bump up prediction expiry time
...
Also added a new font
2023-08-20 20:48:18 +10:00
Kae
2fe62a178e
Fix object color suffix not applying if it's the only directive
2023-08-20 19:25:52 +10:00
Kae
78945304b7
Update StarItemDrop.cpp
2023-08-20 19:07:30 +10:00
Kae
d0aa7c1279
Update StarItemDrop.cpp
2023-08-20 19:05:24 +10:00
Kae
6e7c0498ef
Hook tile meshing up to Material Item drop and preview
2023-08-20 18:56:50 +10:00
Kae
0bb0bd30b0
Slight fix to PGI creation
2023-08-20 17:43:09 +10:00
Kae
e5c6d005d7
Add binds to modify material radius
2023-08-20 13:57:27 +10:00
Kae
7a220cae45
player.aimPosition
2023-08-20 12:09:03 +10:00
Kae
bda94556bb
Improve item drop beam
2023-08-20 12:08:58 +10:00
Kae
9af6bfe60e
Add ItemDrop glow
2023-08-20 11:56:37 +10:00
Kae
3990b196a2
Fix LiquidItem preview (again!)
2023-08-20 10:42:17 +10:00
Kae
572b492b93
Fix collision not refreshing on expired predictions and slight placement issue
2023-08-19 22:49:05 +10:00
Kae
3805db7722
oops: Fix sub-step material placement
2023-08-19 21:35:56 +10:00
Kae
2fb2616384
More accurate liquid collection prediction
2023-08-19 21:08:44 +10:00
Kae
d2ec7f37c1
Predict MiningTool liquid collection
2023-08-19 20:57:55 +10:00
Kae
d65bc3cc8d
Add collision cycling to Material items
2023-08-19 20:47:58 +10:00
Kae
ec4f70340e
Allow overriding placed collision kind ("""overground""") from world.placeMaterial
2023-08-19 18:26:52 +10:00
Kae
f22eed8304
Add player table to tech scripts
2023-08-19 15:54:52 +10:00
Kae
b7cddf4f0e
Item inventoryIcon supports other drawable kinds now
2023-08-19 15:44:16 +10:00
Kae
9665048a9e
fix drop prediction only working on drops from blocks
2023-08-19 15:30:27 +10:00
Kae
0c74c70475
Predict placed tile collision
2023-08-19 12:55:32 +10:00
Kae
1af5e5cc89
Material Item equip sound
2023-08-19 12:34:35 +10:00
Kae
d53379f6c2
blah
2023-08-19 12:15:22 +10:00
Kae
156c243360
improve applyTileModifications to be more aggressive
2023-08-19 00:18:51 +10:00
Kae
7860262a3b
Fix MaterialItem steps being in reverse
...
Also multiplied steps for reliability with diagonals
2023-08-18 23:28:31 +10:00
Kae
f6f91b18e8
Various improvements
...
You can now right click empty slots to insert one from swap.
Added unique sounds for the swap slot count incrementing/decrementing.
Material placement now plays sounds.
2023-08-18 23:14:53 +10:00
Kae
cd36a269fd
Account for latency predicting item drop pickup
2023-08-18 21:48:09 +10:00
Kae
b51e174bdc
Item drops inherit player velocity, other stuff
2023-08-18 20:03:06 +10:00
Kae
49147c8be5
Fix ItemDrop drawable rendering after added caching
...
also added poly logging for drops
2023-08-18 18:28:04 +10:00
Kae
0c2015118b
Armor Item improvements (& other misc)
...
TODO: Make option to return to previewing with dummy
2023-08-18 18:06:00 +10:00
Kae
aa0ef06ac6
Predict item drop animation client-side
2023-08-18 16:54:47 +10:00
Kae
50ec1a0406
Animate taken ItemDrops client-side
2023-08-18 16:45:59 +10:00
Kae
c11d20894b
Item Drop Improvements
2023-08-18 13:06:07 +10:00
Kae
90267c6105
message.setHandler now accepts a Json config in place of the name
2023-08-15 14:20:56 +10:00
Kae
af74a2f491
Rename global WorldTimestep var to more appropriate name
2023-08-15 13:38:40 +10:00
Kae
65bacddc67
Log missing scripts
2023-08-04 23:47:39 +10:00
Kae
1e9690b433
the unbridled whimsy within me:
2023-08-04 14:28:43 +10:00
Kae
722488a9ab
Fix racial liquid descriptions not being used
2023-08-03 16:25:04 +10:00
Kae
37d4abd60f
Update StarPlayerStorage.cpp
2023-08-02 23:05:30 +10:00
Kae
6abad768a6
Backups are now placed in their own directory
2023-08-02 22:56:36 +10:00
Kae
b2cabc7567
Game can now load players with non-uuid filenames
2023-08-02 22:25:20 +10:00
Kae
98949574a8
SwimIdle tech parent state
2023-08-02 22:02:21 +10:00
Kae
32e6eab069
Player: Make interaction radius scriptable
2023-08-02 21:59:07 +10:00
Kae
c80b2d2dbc
Add loading icon when swapping character
2023-08-02 21:28:37 +10:00
Kae
856e93be3f
Skip packet compression on Voice packets
...
cause 99% of the data is already compressed by Opus
2023-08-02 14:43:49 +10:00
Kae
4af22dd1fa
Update StarNpc.cpp
2023-08-01 17:51:58 +10:00
Kae
b7aa185070
Update StarNpc.cpp
2023-08-01 17:05:43 +10:00
Kae
0ef8807539
Changes to support modifying networking while maintaining legacy support
2023-07-31 20:22:09 +10:00
Kae
2dc10fa5ad
Tile Prediction improvements
...
each tile modification is now validated and then added to prediction one-by-one
2023-07-31 17:31:02 +10:00
Kae
72e33fdef5
fix last aim being held when unequipping MaterialItem while holding fire
2023-07-31 16:41:12 +10:00
Kae
830d4deb7b
Tile placement improvements
...
Placing materials is now done in a line to fix gaps at low framerates
2023-07-31 16:00:19 +10:00
Kae
f575bad5e1
fix broken LiquidItem preview (LOL)
2023-07-31 15:00:17 +10:00
Kae
f4ff9dcc49
better debug logMapping for predicted tiles
2023-07-31 14:59:38 +10:00
Kae
610dc72c6d
Tile Prediction
2023-07-31 02:40:06 +10:00
Kae
40a2fe57e0
Update StarNpc.cpp
2023-07-29 12:14:11 +10:00
Kae
224ad2c2c0
Reset script panes on character swap
2023-07-29 02:12:03 +10:00
Kae
35fc2679de
Allow desired entity ID to be specified in addEntity
2023-07-29 00:52:56 +10:00
Kae
b17b935c10
Fix net identity not updating after swapping character
2023-07-29 00:51:44 +10:00
Kae
5c650d7809
Make client-side NPC collisionPoly override opt-in
2023-07-29 00:49:38 +10:00
Kae
f2afd91d0f
Fix Teams not functioning as swapped character
2023-07-26 19:02:33 +10:00
Kae
ddab1db73f
Server: Log TCP error and carry on
...
Fixes the Singleplayer server thread locking up forever and leaving us in an eternal loading screen if the TCP socket fails to bind. Something on my PC is hogging the default server port, which is what made me encounter this.
2023-07-26 18:47:23 +10:00
Kae
c090b935ac
Update StarNpc.cpp
2023-07-26 16:48:14 +10:00
Kae
aa220e7947
client-side NPCs
2023-07-26 16:45:01 +10:00
Kae
ea084165bf
Optimize entityPortrait: Drawable > LuaTable instead of Drawable > Json > LuaTable
2023-07-25 00:49:20 +10:00
Kae
8547c56ba4
Proper LuaString <-> String handling
...
Null-terminator usage is opt-in
2023-07-24 23:37:55 +10:00
Kae
7b4ae73647
add sb.jsonParse
...
also rolled up some rand functions into ternary statements
2023-07-24 19:17:17 +10:00
Kae
5a6c27dd9a
whoops
2023-07-24 18:43:50 +10:00
Kae
af31bde032
Handle world creation error when sending world messages, add active world callbacks
2023-07-24 18:42:55 +10:00
Kae
a2d901bd66
Fix ToolUser exception when swapping player
...
Also made /swap by name exclude the current player when searching
2023-07-24 17:54:31 +10:00
Kae
c6a1d9880f
Add DanceDatabase fallback
...
fixes being crashed when another player uses a modded dance
2023-07-23 22:54:34 +10:00
Kae
0aee45a117
Cache certain item generation calls from interfaces
...
Helps a little with the lag from recipes when having crafting interfaces open, but it's still noticeable.
Also micro-optimized Root maintenance by unlocking the Root mutexes for their respective shared_ptrs earlier once we have our own shared_ptr.
2023-07-23 22:44:02 +10:00
Kae
121d27446b
world.callScriptContext
2023-07-23 13:49:34 +10:00
Kae
d93b026829
Add WorldServer script contexts
2023-07-23 13:11:22 +10:00