Kae
33b7f17bb2
Material Item: Allow entity overlap on non-solid collision kinds
2023-08-20 20:52:56 +10:00
Kae
ecadfa7e44
Bump up prediction expiry time
...
Also added a new font
2023-08-20 20:48:18 +10:00
Kae
2fe62a178e
Fix object color suffix not applying if it's the only directive
2023-08-20 19:25:52 +10:00
Kae
78945304b7
Update StarItemDrop.cpp
2023-08-20 19:07:30 +10:00
Kae
d0aa7c1279
Update StarItemDrop.cpp
2023-08-20 19:05:24 +10:00
Kae
6e7c0498ef
Hook tile meshing up to Material Item drop and preview
2023-08-20 18:56:50 +10:00
Kae
0bb0bd30b0
Slight fix to PGI creation
2023-08-20 17:43:09 +10:00
Kae
e5c6d005d7
Add binds to modify material radius
2023-08-20 13:57:27 +10:00
Kae
7a220cae45
player.aimPosition
2023-08-20 12:09:03 +10:00
Kae
bda94556bb
Improve item drop beam
2023-08-20 12:08:58 +10:00
Kae
9af6bfe60e
Add ItemDrop glow
2023-08-20 11:56:37 +10:00
Kae
3990b196a2
Fix LiquidItem preview (again!)
2023-08-20 10:42:17 +10:00
Kae
572b492b93
Fix collision not refreshing on expired predictions and slight placement issue
2023-08-19 22:49:05 +10:00
Kae
3805db7722
oops: Fix sub-step material placement
2023-08-19 21:35:56 +10:00
Kae
2fb2616384
More accurate liquid collection prediction
2023-08-19 21:08:44 +10:00
Kae
d2ec7f37c1
Predict MiningTool liquid collection
2023-08-19 20:57:55 +10:00
Kae
d65bc3cc8d
Add collision cycling to Material items
2023-08-19 20:47:58 +10:00
Kae
ec4f70340e
Allow overriding placed collision kind ("""overground""") from world.placeMaterial
2023-08-19 18:26:52 +10:00
Kae
f22eed8304
Add player table to tech scripts
2023-08-19 15:54:52 +10:00
Kae
b7cddf4f0e
Item inventoryIcon supports other drawable kinds now
2023-08-19 15:44:16 +10:00
Kae
9665048a9e
fix drop prediction only working on drops from blocks
2023-08-19 15:30:27 +10:00
Kae
7ff3e0fecc
Fix parallax and space dust jitter when lerping zoom level on very old universes
2023-08-19 15:09:00 +10:00
Kae
0c74c70475
Predict placed tile collision
2023-08-19 12:55:32 +10:00
Kae
1af5e5cc89
Material Item equip sound
2023-08-19 12:34:35 +10:00
Kae
d53379f6c2
blah
2023-08-19 12:15:22 +10:00
Kae
156c243360
improve applyTileModifications to be more aggressive
2023-08-19 00:18:51 +10:00
Kae
7860262a3b
Fix MaterialItem steps being in reverse
...
Also multiplied steps for reliability with diagonals
2023-08-18 23:28:31 +10:00
Kae
f6f91b18e8
Various improvements
...
You can now right click empty slots to insert one from swap.
Added unique sounds for the swap slot count incrementing/decrementing.
Material placement now plays sounds.
2023-08-18 23:14:53 +10:00
Kae
cd36a269fd
Account for latency predicting item drop pickup
2023-08-18 21:48:09 +10:00
Kae
b51e174bdc
Item drops inherit player velocity, other stuff
2023-08-18 20:03:06 +10:00
Kae
ab03c224dd
Parse scientific notation Json numbers as double
2023-08-18 19:12:31 +10:00
Kae
572291047f
Fix LabelWidgets randomly being shadowed
2023-08-18 18:32:29 +10:00
Kae
49147c8be5
Fix ItemDrop drawable rendering after added caching
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also added poly logging for drops
2023-08-18 18:28:04 +10:00
Kae
0c2015118b
Armor Item improvements (& other misc)
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TODO: Make option to return to previewing with dummy
2023-08-18 18:06:00 +10:00
Kae
aa0ef06ac6
Predict item drop animation client-side
2023-08-18 16:54:47 +10:00
Kae
50ec1a0406
Animate taken ItemDrops client-side
2023-08-18 16:45:59 +10:00
Kae
c11d20894b
Item Drop Improvements
2023-08-18 13:06:07 +10:00
Kae
90267c6105
message.setHandler now accepts a Json config in place of the name
2023-08-15 14:20:56 +10:00
Kae
6a9bc191fd
Use runtime CPU intrinsic checks for Opus
2023-08-15 13:39:48 +10:00
Kae
af74a2f491
Rename global WorldTimestep var to more appropriate name
2023-08-15 13:38:40 +10:00
Kae
2a204b384f
Add optional alpha threshold option for fonts
2023-08-04 23:47:52 +10:00
Kae
65bacddc67
Log missing scripts
2023-08-04 23:47:39 +10:00
Kae
1e9690b433
the unbridled whimsy within me:
2023-08-04 14:28:43 +10:00
Kae
dcc15a8103
Add new smooth Hobo font
2023-08-04 00:21:24 +10:00
Kae
722488a9ab
Fix racial liquid descriptions not being used
2023-08-03 16:25:04 +10:00
Kae
6afba048ec
More default fonts
...
barcode is Libre Barcode
2023-08-03 01:17:08 +10:00
Kae
37d4abd60f
Update StarPlayerStorage.cpp
2023-08-02 23:05:30 +10:00
Kae
6abad768a6
Backups are now placed in their own directory
2023-08-02 22:56:36 +10:00
Kae
b2cabc7567
Game can now load players with non-uuid filenames
2023-08-02 22:25:20 +10:00
Kae
98949574a8
SwimIdle tech parent state
2023-08-02 22:02:21 +10:00
Kae
32e6eab069
Player: Make interaction radius scriptable
2023-08-02 21:59:07 +10:00
Kae
c80b2d2dbc
Add loading icon when swapping character
2023-08-02 21:28:37 +10:00
Kae
994c533a0f
Improve planet name title
...
They began showing during the warp cinematic and their fade-out timing was wrong.
2023-08-02 19:29:21 +10:00
Kae
856e93be3f
Skip packet compression on Voice packets
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cause 99% of the data is already compressed by Opus
2023-08-02 14:43:49 +10:00
Kae
b318e981e3
Windows: Use SRW locks for non-recursive mutex (it's faster!)
2023-08-02 13:07:14 +10:00
Kae
c46b8f43d8
Update StarLogging.cpp
2023-08-02 12:32:57 +10:00
Kae
b4b2219aed
Log file path in libpng errors & warnings properly
2023-08-01 20:23:48 +10:00
Kae
678a461904
Logger: Do string formatting before lock and only if LogLevel is loggable
2023-08-01 20:23:05 +10:00
Kae
9ba734ea14
Ensure debug symbols on Clang and GCC
2023-08-01 18:14:27 +10:00
Kae
4af22dd1fa
Update StarNpc.cpp
2023-08-01 17:51:58 +10:00
Kae
b7aa185070
Update StarNpc.cpp
2023-08-01 17:05:43 +10:00
Kae
0ef8807539
Changes to support modifying networking while maintaining legacy support
2023-07-31 20:22:09 +10:00
Kae
2dc10fa5ad
Tile Prediction improvements
...
each tile modification is now validated and then added to prediction one-by-one
2023-07-31 17:31:02 +10:00
Kae
72e33fdef5
fix last aim being held when unequipping MaterialItem while holding fire
2023-07-31 16:41:12 +10:00
Kae
830d4deb7b
Tile placement improvements
...
Placing materials is now done in a line to fix gaps at low framerates
2023-07-31 16:00:19 +10:00
Kae
df83b02f1d
move interface item messages when bottomActionBar is enabled
2023-07-31 15:43:04 +10:00
Kae
f575bad5e1
fix broken LiquidItem preview (LOL)
2023-07-31 15:00:17 +10:00
Kae
f4ff9dcc49
better debug logMapping for predicted tiles
2023-07-31 14:59:38 +10:00
Kae
610dc72c6d
Tile Prediction
2023-07-31 02:40:06 +10:00
Kae
31f5816e8a
Update StarBaseScriptPane.cpp
2023-07-30 01:28:43 +10:00
Kae
ffd1507f72
ScriptPanes can specify paneLayer and interactive
2023-07-30 00:41:38 +10:00
Kae
057f3727de
Bottom Action Bar
2023-07-30 00:11:16 +10:00
Kae
40a2fe57e0
Update StarNpc.cpp
2023-07-29 12:14:11 +10:00
Kae
224ad2c2c0
Reset script panes on character swap
2023-07-29 02:12:03 +10:00
Kae
35fc2679de
Allow desired entity ID to be specified in addEntity
2023-07-29 00:52:56 +10:00
Kae
b17b935c10
Fix net identity not updating after swapping character
2023-07-29 00:51:44 +10:00
Kae
5c650d7809
Make client-side NPC collisionPoly override opt-in
2023-07-29 00:49:38 +10:00
Kae
f2afd91d0f
Fix Teams not functioning as swapped character
2023-07-26 19:02:33 +10:00
Kae
ddab1db73f
Server: Log TCP error and carry on
...
Fixes the Singleplayer server thread locking up forever and leaving us in an eternal loading screen if the TCP socket fails to bind. Something on my PC is hogging the default server port, which is what made me encounter this.
2023-07-26 18:47:23 +10:00
Kae
c090b935ac
Update StarNpc.cpp
2023-07-26 16:48:14 +10:00
Kae
aa220e7947
client-side NPCs
2023-07-26 16:45:01 +10:00
Kae
76f78c4b20
Update StarLua.hpp
2023-07-25 17:37:32 +10:00
Kae
d07baefaaa
Update StarLuaConverters.hpp
2023-07-25 00:57:35 +10:00
Kae
ea084165bf
Optimize entityPortrait: Drawable > LuaTable instead of Drawable > Json > LuaTable
2023-07-25 00:49:20 +10:00
Kae
8547c56ba4
Proper LuaString <-> String handling
...
Null-terminator usage is opt-in
2023-07-24 23:37:55 +10:00
Kae
4c636e911c
Add default crafting config values
2023-07-24 22:11:45 +10:00
Kae
c127b50303
Fix discrepancy in voice saving
2023-07-24 20:58:32 +10:00
Kae
7b4ae73647
add sb.jsonParse
...
also rolled up some rand functions into ternary statements
2023-07-24 19:17:17 +10:00
Kae
5a6c27dd9a
whoops
2023-07-24 18:43:50 +10:00
Kae
af31bde032
Handle world creation error when sending world messages, add active world callbacks
2023-07-24 18:42:55 +10:00
Kae
a2d901bd66
Fix ToolUser exception when swapping player
...
Also made /swap by name exclude the current player when searching
2023-07-24 17:54:31 +10:00
Kae
c6a1d9880f
Add DanceDatabase fallback
...
fixes being crashed when another player uses a modded dance
2023-07-23 22:54:34 +10:00
Kae
3b8ea95d61
Move MainInterface destruction on disconnect to fix Lua binding crash
2023-07-23 22:49:23 +10:00
Kae
0aee45a117
Cache certain item generation calls from interfaces
...
Helps a little with the lag from recipes when having crafting interfaces open, but it's still noticeable.
Also micro-optimized Root maintenance by unlocking the Root mutexes for their respective shared_ptrs earlier once we have our own shared_ptr.
2023-07-23 22:44:02 +10:00
Kae
121d27446b
world.callScriptContext
2023-07-23 13:49:34 +10:00
Kae
d93b026829
Add WorldServer script contexts
2023-07-23 13:11:22 +10:00
Kae
5fa97741e5
experimental universe.sendWorldMessage function
2023-07-23 01:01:23 +10:00
Kae
cb19eef701
Add character swapping (no GUI yet)
2023-07-22 22:31:04 +10:00
Kae
4fbd67dacc
Fix Inventory::update not calling base Pane update
2023-07-22 21:35:00 +10:00
Kae
1a2f143f88
debug: tile_dungeon_id is red if dungeon ID is protected
2023-07-22 17:37:47 +10:00
Kae
30dd83aa02
Fix rare backwards compatibility issue with optimized directives in object "color"
2023-07-21 17:52:10 +10:00
Kae
643e8b15a1
Fixes for other compilers
2023-07-21 12:22:26 +10:00
Kae
4b0bc220e4
Support for changing the game's timescale
...
Context-specific (like per-world) timescales can also be added later
2023-07-21 00:58:49 +10:00
Kae
607be74945
Fix server hang while looking for starter world
2023-07-20 19:10:41 +10:00
Kae
d0307e7aa7
Add celestial callbacks to UniverseClient scripts
2023-07-20 17:53:57 +10:00
Kae
5f86e0f027
Hopefully fix server hang while finding a random starter world
2023-07-20 17:53:17 +10:00
Kae
b964668a38
Let players use tools in lounges
2023-07-20 15:27:28 +10:00
Kae
c1ae238086
Merge branch 'voice'
2023-07-20 15:00:59 +10:00
Kae
043db1841e
Voice: Minor options menu fixes, fix decibel level freezing on muted speakers
2023-07-20 14:55:38 +10:00
Kae
3aa45ab799
Add voice muting, add input key and mouse functions
2023-07-20 12:52:08 +10:00
Kae
db3d004d30
Fix decibel level being 0 when under threshold
2023-07-19 23:30:04 +10:00
Kae
7ad1671e0d
Fix residual voice data not clearing
2023-07-19 23:28:13 +10:00
Kae
f2bc9adc36
Minor fixes
2023-07-19 23:25:16 +10:00
Kae
1f038540a5
Port in the voice settings menu
2023-07-19 23:16:59 +10:00
Kae
d682b164aa
more Lua voice callbacks
2023-07-19 21:12:14 +10:00
Kae
0c1c3611b1
Save loopback setting
2023-07-19 19:06:53 +10:00
Kae
620c23e70a
Schedule voice config save when updating settings from Lua
2023-07-19 19:04:31 +10:00
Kae
35b1c36b17
Add loopback, fix mono and leak
2023-07-19 18:59:35 +10:00
Kae
3cdbf8bf01
Lua functions for updating Voice settings, improve loudness visualization
2023-07-19 18:15:49 +10:00
Kae
a9dac1b2df
Detect setting changes loading Voice JSON
2023-07-19 01:16:47 +10:00
Kae
e1645f37fc
Support for player entity message commands
2023-07-19 01:16:22 +10:00
Kae
770314fd7e
Unused alternate blending for stereo
2023-07-18 18:18:02 +10:00
Kae
6e1d29fe86
Provide speaker info to HUD indicators
2023-07-18 17:36:51 +10:00
Kae
34bb0b5422
Initial voice HUD indicator setup
2023-07-17 22:20:39 +10:00
Kae
848b11399f
Get SE-compatible voice transmission working
2023-07-16 23:04:09 +10:00
Kae
da098c7b48
Support receiving SE voice data, resample per-speaker again because of positional delay
2023-07-16 20:44:15 +10:00
Kae
4e44a4ed75
Get transmission working
2023-07-15 14:01:44 +10:00
Kae
91cd6182d8
Fix mono
2023-07-15 00:39:10 +10:00
Kae
b4a53e0706
Only resample during mix, store samples a simpler way
...
Still need a better resampler, I think
2023-07-15 00:35:23 +10:00
Kae
73c5a17746
Move Opus encoding off-thread because of SDL
...
SDL gives its audio threads a very small stack size and it was making Opus fuck up
2023-07-14 22:47:49 +10:00
Kae
9d66acde2a
Update gtests
2023-07-14 21:45:11 +10:00
Kae
52ba6fa7f7
Ensure NONTHREADSAFE_PSUEDOSTACK is never used
2023-07-14 21:44:13 +10:00
Kae
8ff5d9f82b
Update StarVoice.cpp
2023-07-14 19:54:56 +10:00
Kae
77e14b5941
cleanup
2023-07-14 18:29:36 +10:00
Kae
3b38825b34
more voice stuff
2023-07-14 13:13:19 +10:00
Kae
f14f77724d
more voice work!!!
2023-07-13 20:47:53 +10:00
Kae
212de6b876
Merge branch 'main' into voice
2023-07-13 19:21:07 +10:00
Kae
49afa899a8
Make server tickrate configurable
2023-07-13 19:20:58 +10:00
Kae
28f4204b09
more Voice work
2023-07-13 19:12:55 +10:00
Kae
c3bf7a3c87
Add vanilla-compatible raw broadcasts
2023-07-13 17:58:35 +10:00
Kae
f02c053ed2
Fix swapped args to CreateKeyPair
2023-07-13 17:57:23 +10:00
Kae
f9e8b5badf
more work on Voice
2023-07-13 15:01:07 +10:00
LDA
dbb998459b
fmtlib backport to fix warning spam under gcc 13
2023-07-12 15:33:25 -07:00
Kae
40223a5090
Initial work
2023-07-12 22:16:12 +10:00
Kae
cf09616b1b
Merge branch 'main' into voice
2023-07-12 20:59:52 +10:00
Kae
2b964a2384
Remove indent from Star:: in StarInput.hpp
2023-07-12 20:59:23 +10:00
Kae
a928ae9e50
Merge branch 'main' into voice
2023-07-12 18:17:18 +10:00
Razik Mazilya
e543fe5ef0
Change Star::hash defintion to work around LLVM oddity
2023-07-12 00:16:56 -05:00
Kae
81343bc06f
Add Curve25519
2023-07-12 15:13:30 +10:00
Kae
70bfb54e55
Merge branch 'main' into voice
2023-07-10 20:29:43 +10:00
Kae
87f0e49341
Fix asynchronous lighting crash
...
This somehow only occurred on Linux
2023-07-10 19:01:39 +10:00
Kae
7ce4caaa14
Add Opus library
2023-07-10 16:55:44 +10:00
Kae
fe99ec6966
Render the world in its own framebuffer
2023-07-06 23:59:18 +10:00
Kae
fe4cc19618
Change pure string format calls to use fmt::to_string
2023-07-06 19:26:28 +10:00
Kae
f75d1f0b5a
Wire rendering improvements
2023-07-05 21:33:15 +10:00
Kae
58678bfe9d
Attempt to fix rare crash writing configuration
2023-07-05 21:31:36 +10:00
Kae
54dfd900ca
interface.bindCanvas uses interface scale by default
2023-07-05 18:25:16 +10:00
Kae
c923f4f13b
pane lua stuff
2023-07-04 22:36:27 +10:00
Kae
5df9adcd0e
Fix input bind priority
2023-07-04 20:46:26 +10:00
Kae
bf7418073d
Move input callback creation
2023-07-04 20:45:43 +10:00
Kae
e3461e9053
Start of Interface callbacks, starting with a bindCanvas function for the whole screen
2023-07-04 19:27:16 +10:00
LDA
ab72b03ad8
update gitattributes
2023-07-03 15:51:48 -07:00
Kae
c8340602f5
Update StarClientApplication.cpp
2023-07-04 06:15:45 +10:00
Kae
1b8f117bac
Update StarClientApplication.cpp
2023-07-04 06:03:07 +10:00
Kae
a45d16b4ed
Cache font directives
2023-07-04 06:01:29 +10:00
Kae
ced1ba32bb
Fix terrain chunk meshes constantly being removed from the cache because the default time smear is the exact same as the timeout
2023-07-04 05:09:48 +10:00
Kae
c343a7dfaf
Add toggle for debug HUD
2023-07-04 04:42:16 +10:00
Kae
081dd693ca
Add 1-px padding around font and round to fix jitter
2023-07-03 20:07:16 +10:00
Kae
809744c300
Fix horizontal alignment with font, add new fonts
2023-07-03 19:46:56 +10:00
Kae
f73cb3ce03
improve WorldServer debug logging
...
is now consistent with WorldServerThread's use of the world id, which is generally more appropriate
2023-07-03 19:32:23 +10:00
Kae
0d266bebe1
Add shared table
2023-07-03 18:31:19 +10:00
Kae
deb96742e0
Prevent particle copy, tweak debugging some more
...
probably not too time-saving
2023-07-03 18:31:12 +10:00
Kae
1dacc0f41a
Add client world.players
2023-07-03 18:22:44 +10:00
Kae
1742b04eec
Cache plant piece asset paths
2023-07-03 18:22:31 +10:00
Kae
7f65913762
Use more portable encoding for Unicode character in debug strfs
2023-07-03 16:26:42 +10:00
Kae
11e00a8ded
Change debug render time logging to use microseconds
2023-07-03 16:04:17 +10:00
Kae
8ee9c97f54
Tweak debug font
2023-07-03 14:48:42 +10:00
Kae
d018957b09
Fix font glyph generation to work correctly with other fonts
2023-07-03 14:21:51 +10:00
Kae
069d61e487
Fix scaling a better way
2023-07-03 09:10:09 +10:00
Kae
7999442f01
Fix scaling
...
not happy with having to do this, but whatever
2023-07-03 08:57:30 +10:00
Kae
398a5655f4
Add Drawable <-> Lua conversion to LuaGameConverters
2023-07-03 08:51:42 +10:00
Kae
d7ba113688
Add zoom level keybinds
2023-07-03 04:29:58 +10:00
Kae
7d86194cae
fix three constructors having a struct keyword in them
...
i didn't even notice, and only MSVC silently let it compile. what the fuck
2023-07-03 04:05:42 +10:00
Kae
2386a95342
Input Binding support
2023-07-02 17:19:54 +10:00
Kae
73841ee041
more Input work
2023-07-02 10:55:25 +10:00
Kae
fe3763ed33
Update StarInput.cpp
2023-07-02 08:17:06 +10:00
Kae
3fc7a85a52
More work on the Input system
2023-07-02 08:16:14 +10:00
Kae
15b0e99460
Initial setup of input stuff
2023-07-02 06:34:43 +10:00
Kae
2c43b50531
Fix immediateSound pool logic
2023-07-02 03:18:35 +10:00
Kae
3c65474062
immediateSound and persistentSound now supports random sound pools
2023-07-02 02:26:13 +10:00
Kae
2a610211a1
Correct UpdateWorldProperties handling on server
2023-07-02 02:02:25 +10:00
Kae
17af21fd42
use raw wrapWidth ptr instead of Maybe
2023-07-02 00:52:36 +10:00
Kae
210d6326fc
Fix splitting bug and optimize a little
2023-07-02 00:36:32 +10:00
Kae
5a56f8b81a
Re-optimize text splitting while maintaining vanilla behavior
2023-07-01 23:20:25 +10:00
Kae
e29a46d100
Fix text wrapping splitting inside of words with color codes in them
2023-07-01 14:01:27 +10:00
Kae
68d1c19455
Throw away 32-bit support
2023-07-01 08:39:38 +10:00
Kae
ce68aad078
Move expensive questIndicatorPosition() call
...
need to optimize Object configValue at some point
2023-07-01 08:01:29 +10:00
Kae
c48a61bb03
Update StarNameplatePainter.cpp
2023-07-01 07:55:22 +10:00
Kae
bda140ab73
Renderer: Cache uniform and attribute locations
2023-07-01 07:31:40 +10:00
Kae
45c44408ce
Update StarInspectionTool.cpp
2023-07-01 07:30:30 +10:00