Kae
9dc1eb7312
InterpolationTracker operates on time in seconds instead of steps now
2024-03-17 17:33:31 +11:00
Kae
4e0d7598e1
omg
2024-03-17 15:56:29 +11:00
Kae
3650add73a
Update CMakeLists.txt
2024-03-17 15:38:35 +11:00
Kae
68b1632b92
Update CMakeLists.txt
2024-03-17 15:36:50 +11:00
Kae
8d1d278e7b
Update CMakeLists.txt
2024-03-17 15:32:05 +11:00
Kae
b98b0334a9
Update CMakeLists.txt
2024-03-17 15:29:38 +11:00
Kae
b2b6c05968
Update StarWorldServer.cpp
2024-03-17 15:12:08 +11:00
Kae
8559a46df2
fix RPATH and object material spaces from old worlds getting stuck
2024-03-17 15:11:29 +11:00
Kae
252ce113a5
add missing vars to linux and macOS CMakePresets
2024-03-17 13:45:30 +11:00
Kae
e867822a70
whoops, setMetatable call was accidentally removed
2024-03-17 13:36:30 +11:00
Kae
53c7c3775f
Lua: new Image userdata (& cursor mod fix)
2024-03-17 01:53:46 +11:00
Kae
463205c09c
remove unnecessary SDL2 include
...
[skip ci]
2024-03-17 01:52:34 +11:00
Kae
d577a98980
Lua: allow jarray and jobject to convert existing tables
...
[skip ci]
2024-03-17 01:52:02 +11:00
ErodeesFleurs
c6a2f4fa7d
add clipboard lua binds
2024-03-16 20:00:53 +08:00
Kae
a63707cc59
Update word_count.cpp
2024-03-16 11:07:41 +11:00
Kae
78a68b6a20
postLoad scripts too
2024-03-16 00:02:51 +11:00
Kae
7eec15098e
asset onLoad scripts can add and patch assets now
2024-03-15 22:47:02 +11:00
Kae
13f91aa195
Songbook search improvements
2024-03-15 21:29:14 +11:00
Kae
6fa0afd758
experimental asset load scripts
2024-03-15 21:28:11 +11:00
Kae
696abcca71
fix late aimPosition
2024-03-15 16:26:12 +11:00
Kae
658fab846e
change net debug logging to kB/s
2024-03-15 16:00:56 +11:00
Kae
6208636d69
Fixes
2024-03-15 15:26:38 +11:00
Kae
662b83ff92
Initial commit of experimental zstd network compression
...
currently a bit buggy
2024-03-14 21:41:53 +11:00
Kae
8164e5ae6f
Game window respects Windows theme setting
2024-03-14 21:17:05 +11:00
Kae
3534067801
Tile Prediction: make refunds silent
2024-03-11 17:03:09 +11:00
Kae
caf7abebfe
change tickNetInterpolation calls to use dt value
2024-03-11 16:31:20 +11:00
Kae
e6d2f5975b
Merge branch 'main' of https://github.com/OpenStarbound/OpenStarbound
2024-03-11 11:30:49 +11:00
Kae
ce002fa0ef
Update CMakePresets.json
...
[skip ci]
2024-03-11 11:30:45 +11:00
WasabiRaptor
e89a9af075
whoops
2024-03-09 18:58:25 -05:00
WasabiRaptor
21f9ab763e
remove missing persistent effects
2024-03-09 16:26:13 -05:00
Kae
dc77061840
hopefully fix #33
...
in OpenStarbound, players can place blocks with their own collision type. this can cause objects to override the collision type if the object has material spaces and a previous attempt at accounting for this led to that bug: giving object collision its own field in the server tile should fix this
2024-03-09 12:18:22 +11:00
Kae
165bcbefee
minor code polish
2024-03-09 11:09:04 +11:00
Kae
52a6f200ed
Merge pull request #27 from WasabiRaptor/main
...
Inventory and Hotbar size mismatch fixes
2024-03-09 10:24:10 +11:00
Kae
74072959c5
Merge pull request #32 from WasabiRaptor/Perfectly-Generic-Item-fixes
...
Perfectly Generic Item Improvements
2024-03-09 10:23:15 +11:00
WasabiRaptor
84fe2dfd4c
Perfectly Generic Item improvements
...
spawnitem won't create generic items unless you intend to
generic items will retain the data for what item they were if a mod is uninstalled, and will attempt to restore themselves if re-installed
2024-03-08 18:14:40 -05:00
Kae
a6a1cc7f42
Merge pull request #29 from WasabiRaptor/json-patching
...
improvement to iterating through patch arrays
2024-03-09 09:54:23 +11:00
Kae
4c2e75b585
sccache is autodetected now - optional in presets
2024-03-09 09:49:00 +11:00
Kae
7b556b33f8
More compact search patch parsing
2024-03-09 09:48:21 +11:00
JamesTheMaker
d26a7dbd18
Merge branch 'OpenStarbound:main' into Songbook
2024-03-08 15:18:23 -05:00
Kae
35dc974a8f
Merge pull request #28 from JamesTheMaker/main
...
Added many new patch features
2024-03-09 06:25:55 +11:00
Kae
1cf7baa317
Update CMakeLists.txt
2024-03-09 04:42:26 +11:00
JamesTheMaker
53c102b0c7
Added searchbar to songbook
2024-03-08 11:39:39 -05:00
Kae
6c562470f3
Merge launcher branch
2024-03-08 20:09:27 +11:00
WasabiRaptor
f8a6a3e57d
inventory and hotbar size mismatch fixes
...
I realized why that was there
checking patch arrays in a more clean manner
also support for checking values in other files using a string in the patch arrays
Revert "checking patch arrays in a more clean manner"
sorry that wasn't supposed to be in this one
2024-03-07 19:18:28 -05:00
WasabiRaptor
c5e568e47c
fine
...
goodbye nice syntax highlighting
2024-03-07 18:56:13 -05:00
WasabiRaptor
f5400e5877
improvement to iterating through patch arrays
2024-03-07 18:06:30 -05:00
JamesTheMaker
15a12c06a6
Added the search
operand to the move
and copy
operations, and added the new merge
operation
2024-03-07 17:28:34 -05:00
JamesTheMaker
9b4ca69e0e
Added the search
operand to the find
, replace
, and remove
operations
2024-03-07 12:31:48 -05:00
JamesTheMaker
c808d207c9
Added search
operator to the remove
operation
2024-03-07 11:01:29 -05:00
JamesTheMaker
3c8a8619d5
Merge branch 'OpenStarbound:main' into main
2024-03-07 09:44:18 -05:00
JamesTheMaker
14ec64ace7
Added jsonCompare
function
2024-03-07 09:43:36 -05:00
Kae
89fe1bf15b
oops.
2024-03-07 14:43:23 +11:00
Kae
170b913caa
fix fucked up line splits from cmake-format
2024-03-07 14:31:25 +11:00
Kae
edcefdc58b
ran cmake-format on CMakeLists.txt
...
it all being uppercase was insane
2024-03-07 14:16:30 +11:00
JamesTheMaker
f1e3f6791d
Multiple patch files
2024-03-06 12:40:38 -05:00
Kae
79cd235939
Update StarClientApplication.cpp
2024-03-05 16:22:13 +11:00
Niffe
4b4013e5c8
Dynamic sun image
...
Also adds access to sun scale, ray color, and fixes sun rendering in front of satellites
2024-03-01 18:28:13 +02:00
Kae
3453819837
fix debug logMap text stacking
...
bug was introduced in cd23817bf1
2024-02-29 19:22:22 +11:00
Kae
0b4119ce12
Fix possible Unicode exception in Directives parsing
2024-02-29 19:09:10 +11:00
Kae
33d696d505
pointless commit to run checks
...
I shouldn't have skipped CI on the prev commit :V
2024-02-29 14:47:10 +11:00
Kae
4534172c2f
Fix build error compiling with Discord support
...
[skip ci]
2024-02-29 14:33:39 +11:00
Kai Blaschke
cd23817bf1
Fixed remaining compiler warnings
...
Some warnings (e.g. in Opus and the tests) can't be fixed, only suppressed.
2024-02-28 18:30:27 +01:00
Kai Blaschke
28d486446c
Potential bugfix in quest coordinate matcher
2024-02-28 18:30:23 +01:00
Kae
a1addf1ec2
Merge pull request #22 from kblaschke/use-pragma-once
...
Use "#pragma once" instead of include guards
2024-02-26 13:57:22 +11:00
Kai Blaschke
3073a88cd1
Use "#pragma once" instead of include guards
2024-02-25 15:46:47 +01:00
Kae
7d9c9d3b32
move oddly placed player input code
2024-02-22 17:38:47 +11:00
Kae
9485aff8b8
minor input bug fix
2024-02-22 17:26:12 +11:00
Kae
ae3ecabcea
loadstring shouldn't accept bytecode
2024-02-22 17:25:46 +11:00
Kae
f5ddb00675
Update CMakeLists.txt
2024-02-22 16:46:45 +11:00
Kai Blaschke
9029f897da
Support prefixed and non-prefixed JeMalloc functions
...
Note that linking a JeMalloc library without prefixed functions will replace all memory allocations, including any call to "new", not just the ones specifically called via Star::malloc etc.
2024-02-21 18:08:56 +01:00
Kae
e6f96cb2bd
std::allocator::rebind is deprecated
...
Clang should no longer scream
2024-02-20 19:34:58 +11:00
Kae
43b2fa53e7
I hate Freetype
2024-02-20 17:44:53 +11:00
Kae
e891499a9f
Update CMakeLists.txt
2024-02-20 17:39:16 +11:00
Kae
533ad7f943
Update CMakeLists.txt
2024-02-20 16:59:47 +11:00
Kae
33c61c540e
Update CMakeLists.txt
2024-02-20 16:01:45 +11:00
Kae
442347d82e
fix minor Image memleak
2024-02-20 10:00:35 +11:00
Kae
a7cfe73544
Merge pull request #18 from kblaschke/add-github-actions-workflow-files
...
Add initial GitHub Actions workflow files to run build checks
2024-02-20 09:50:40 +11:00
Kae
aa987a2177
Merge branch 'main' into small-fixes
2024-02-20 09:49:42 +11:00
Kai Blaschke
d0099a6d79
Fixed some uninitialized members
...
May have caused undefined behavior in few cases, as most of the fixed members were used before being initialized.
2024-02-19 23:44:59 +01:00
Kai Blaschke
42fc1d6714
Fixed a memory leak in Image::readPngMetadata()
...
The memory allocated by png_create_read_struct() was not freed before exiting the function, wasting lots of memory over time.
2024-02-19 20:47:58 +01:00
Kai Blaschke
7c4fbad2ba
Removed some redundant std::move usages in return statements.
2024-02-19 18:39:01 +01:00
Kai Blaschke
431a9c00a5
Fixed a huge amount of Clang warnings
...
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.
99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.
Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.
Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00
Kai Blaschke
86106b06d6
Add StarFormat.h include to fix test compilation on UNIX
...
Linker otherwise can't find a specialized template instance for strf() in a test. Adding the include file will locally generate the missing specialization.
2024-02-19 14:13:33 +01:00
Kai Blaschke
c731eedeaf
Use memmove instead of memcpy as the blocks overlap.
2024-02-19 14:13:33 +01:00
Kai Blaschke
ef82ae3aeb
Add GitHub Actions build workflows
2024-02-19 14:11:19 +01:00
yzh
eb9564c3de
maybe fix /run cmd
2024-02-14 22:45:59 +08:00
yzh
1d23b7c1be
maybe fix the /run cmd
2024-02-14 22:39:35 +08:00
yzh
29dcec6afe
update CmakeSettings
2024-02-13 15:20:13 +08:00
yzh
2950259ede
semms fix the memory issue
2024-02-13 14:52:45 +08:00
yzh
4e331c5404
fix memory leak
2024-02-13 14:49:00 +08:00
yzh
33db825d04
fix world_benchmark update() param
2024-02-01 15:00:57 +08:00
yzh
98472dbb7b
vs config file
2024-02-01 14:58:32 +08:00
Kae
ea28fc8071
Merge pull request #12 from Bottinator22/main
...
Move instruments to their own audio group and volume setting
2024-01-03 20:09:39 +11:00
Kae
ddc64fb14c
Fix up and add options menu slider
2024-01-03 20:08:57 +11:00
Kae
98b27f5f65
Update StarDirectives.cpp
2024-01-03 19:17:19 +11:00
Bottinator22
91cf2d8251
Add fork changes (move instruments to their own audio group)
2024-01-02 23:08:51 -08:00
Kae
588065cfc3
Update StarRootLuaBindings.cpp
2023-11-30 21:48:43 +11:00
Kae
2a56c3f9e3
Fix constant tile entity space updates
2023-11-30 21:48:31 +11:00
Kae
8d0dcd11d7
Update StarMainApplication_sdl.cpp
2023-11-29 13:45:53 +11:00
Kae
65cf738832
Update StarMainApplication_sdl.cpp
2023-11-29 13:45:13 +11:00
Kae
b52d7405f2
Merge branch 'main' of https://github.com/OpenStarbound/OpenStarbound
2023-11-29 13:37:19 +11:00
Kae
2ffd83c283
Restore missing configuration keys from default
2023-11-29 13:37:08 +11:00
WereTech
6294e9ed1c
add camera panning speed setting
...
- adds a setting that changes the speed of the camera when panning with the CameraShift keybind.
- fixes what I assume is a typo in the zoom slider that referenced the resolution list size instead of the zoom list size
2023-11-28 11:04:45 -06:00
Kae
24c2820ce1
Update StarPlayerStorage.cpp
2023-11-27 10:13:21 +11:00
Kae
ac66491b3f
fix Opus options (the right way)
2023-11-26 23:01:02 +11:00
Kae
8181cff72e
Hopefully fix the rare lightmap flicker
2023-11-25 23:36:36 +11:00
Kae
f3c7bd1d5e
Directives fixes
2023-11-25 23:03:46 +11:00
Kae
9c7d35ee26
A TYPO!!!!!
2023-11-25 22:23:10 +11:00
Kae
1db9091f50
non-zero default for script.updateDt for cases when it's called outside update()
2023-11-24 20:44:43 +11:00
Kae
9bef78a737
make Image move assignment zero other variables
2023-11-24 20:39:41 +11:00
Kae
994b0fe3cf
Fix TestUniverse
2023-11-24 20:35:45 +11:00
Kae
de53f8c7d7
fallback to hex string when a player UUID has no corresponding filename
2023-11-24 20:35:21 +11:00
Kae
81198f091c
fix Image not resetting properly after being moved from
2023-11-24 20:34:41 +11:00
Kae
eb4652b5f6
small CMake fix so Opus values set in extern/CMakeLists.txt work
2023-11-23 17:33:34 +11:00
Kae
74985240fc
simplify necessary sbinit fields on Windows
2023-11-03 08:07:29 +11:00
Kae
5815a873a7
Add more root.asset* functions
2023-11-03 06:51:17 +11:00
Kae
ab7768a3f0
Remove x64-Release leaving just RelWithDebInfo
2023-11-03 06:42:15 +11:00
Kae
1f5b954eb2
Fix (vanilla): Item disappearing from action bar after stacking identical item into it
2023-11-02 16:31:35 +11:00
Kae
86f41b8450
Fix crash right clicking empty item slots with no swap item
2023-11-02 16:30:34 +11:00
Kae
f5c63fa189
Update StarInput.cpp
2023-11-02 11:13:12 +11:00
Kae
bea100bde9
Setting a configuration value to nil should actually erase it
...
also configurationVersion set is already checked in Configuration
2023-11-02 08:23:36 +11:00
Kae
0497048b44
Add input.mousePosition
2023-11-02 08:12:21 +11:00
Kae
2cf97d763c
add root configuration getters & setters
2023-11-02 08:09:51 +11:00
Zithia Satazaki
213ce4bc0f
quick pickupToActionBar manipulation
2023-11-01 15:10:34 -04:00
Kae
38910aeead
Skip generating tile pieces if a color variant is invalid
2023-11-01 12:41:02 +11:00
Zithia Satazaki
f09b54b7e9
pane isDisplayed binding
2023-10-31 15:01:39 -04:00
Zithia Satazaki
00eeb4a809
displayRegisteredPane
2023-10-31 00:31:53 -04:00
Kae
8122cc3e7f
Update StarMainInterface.cpp
2023-10-31 08:53:18 +11:00
Kae
508e8f4304
Use invis material to fix constant re-placement of falling blocks
2023-10-31 08:32:20 +11:00
Kae
ae014e5b6f
Revert bag slot index type to uint8_t for now
...
was causing incompatibility on vanilla servers - need to add net element filters for legacy/modified servers first
2023-10-31 08:13:12 +11:00
Kae
7d948f8839
Don't tile predict falling blocks for now
...
causes too many mispredictions due to not simulating falling blocks locally (and it might still be an issue even if we did simulate it due to slight timing differences between client/server)
2023-10-31 08:10:05 +11:00
Zithia Satazaki
332fb8430b
avoid returnless fallthrough
2023-10-30 15:11:15 -04:00
Zithia Satazaki
86f02eab9b
these need to be {} wrapped to compile for some reason
2023-10-30 15:05:42 -04:00
Kae
a0272c2189
WebHook test againnn
2023-10-31 06:02:25 +11:00
Kae
ad8c17e338
Merge branch 'main' of https://github.com/OpenStarbound/OpenStarbound
2023-10-31 06:00:11 +11:00
Kae
c8539fba95
WebHook test
2023-10-31 05:59:52 +11:00
Zithia Satazaki
8aeed2baa8
match prior case convention for swap and trash slots
2023-10-30 14:48:45 -04:00
Kae
7eb1cd8dd9
Simplify new player inventory functions
2023-10-31 05:34:26 +11:00
Zithia Satazaki
012572c199
more graceful failure mode for item bag functions
2023-10-30 01:30:25 -04:00
Zithia Satazaki
943729a20e
player functions for direct item bag manipulation
2023-10-30 01:05:18 -04:00
Zithia Satazaki
fa6a770cfc
add player.actionBarItem
and player.setActionBarItem
(still needs a bit of work)
2023-10-29 23:15:26 -04:00
Zithia Satazaki
7c29196eff
fix player.description
being player[" description"]
instead
2023-10-29 20:50:38 -04:00
Zithia Satazaki
4da15c42e0
Merge branch 'main' of github.com:OpenStarbound/OpenStarbound
2023-10-29 20:23:31 -04:00
Zithia Satazaki
738e45079d
fix incorrect relative pathing in tests
2023-10-29 20:21:54 -04:00
Kae
d425e8e15f
Add world.isClient & isServer
2023-10-30 08:03:16 +11:00
Kae
3b0a3efc19
Alias short bind, key, mouse input functions
2023-10-30 06:56:23 +11:00
Kae
09e525fcf3
Fix script.updateDt in tech
2023-10-30 06:52:59 +11:00
Kae
fe2a8038d5
mouseWheel in input.events() matches SE now
2023-10-30 06:18:40 +11:00
Kae
b2a5bd00fb
Fix minor escape code check issue
2023-10-27 12:24:22 +11:00
Kae
48b8d43ff8
Add player Lua functions from SE
2023-10-25 15:30:31 +11:00
Kae
ced12b62e0
Fix formatting in BTree Repacker
2023-10-23 04:39:15 +11:00
Kae
87ee948519
Add BTree Repacker
2023-10-19 05:44:32 +11:00
Kae
f5ce3fe7b3
Fix deployment light sources
2023-10-13 08:54:37 +11:00
Kae
991cf9df7e
Add vertical speed support to parallax layers
2023-10-12 04:42:24 +11:00
Kae
be27a96505
Tweak tool suppression logic for vehicles
2023-10-10 19:38:29 +11:00
Kae
7c68b8f4af
Make the profanity filter not as insanely strict as Warframe's
...
The profanity filter sucks. Male glitch have a possibility of generating with "Brass" at the start that is never allowed because "ASS"!! and human names Cassie and Cassidy also never pass because of this.
2023-09-05 17:47:11 +10:00
Kae
fd915ce672
Update StarLua.cpp
2023-09-05 17:00:04 +10:00
Kae
c992d4f72a
Update StarDirectives.cpp
2023-09-05 16:42:44 +10:00
Kae
51d6e63dfe
Only do spatial logging when spatial log is observed
2023-08-31 04:55:36 +10:00
Kae
182d3052c5
operator== for Directives, skips reparse if equal
2023-08-31 03:14:48 +10:00
Kae
6f7f3800d3
Don't forget to dirty collision on tile modification failure
2023-08-31 01:12:17 +10:00
Kae
ca21b29f92
Small cleanup
2023-08-21 21:22:25 +10:00
Kae
ce6cadd2a0
Store material item settings in player secret properties instead of parameters
2023-08-21 21:18:27 +10:00
Kae
bd4b1ed45c
Update StarMaterialItem.cpp
2023-08-21 21:10:43 +10:00
Kae
a7ae034278
Objects can now be placed under tiles that have non-block collision
2023-08-21 00:59:02 +10:00
Kae
edbee201ee
Command to adjust global timescale
2023-08-20 23:51:43 +10:00
Kae
33b7f17bb2
Material Item: Allow entity overlap on non-solid collision kinds
2023-08-20 20:52:56 +10:00
Kae
ecadfa7e44
Bump up prediction expiry time
...
Also added a new font
2023-08-20 20:48:18 +10:00
Kae
2fe62a178e
Fix object color suffix not applying if it's the only directive
2023-08-20 19:25:52 +10:00
Kae
78945304b7
Update StarItemDrop.cpp
2023-08-20 19:07:30 +10:00
Kae
d0aa7c1279
Update StarItemDrop.cpp
2023-08-20 19:05:24 +10:00
Kae
6e7c0498ef
Hook tile meshing up to Material Item drop and preview
2023-08-20 18:56:50 +10:00
Kae
0bb0bd30b0
Slight fix to PGI creation
2023-08-20 17:43:09 +10:00
Kae
e5c6d005d7
Add binds to modify material radius
2023-08-20 13:57:27 +10:00
Kae
7a220cae45
player.aimPosition
2023-08-20 12:09:03 +10:00
Kae
bda94556bb
Improve item drop beam
2023-08-20 12:08:58 +10:00
Kae
9af6bfe60e
Add ItemDrop glow
2023-08-20 11:56:37 +10:00
Kae
3990b196a2
Fix LiquidItem preview (again!)
2023-08-20 10:42:17 +10:00
Kae
572b492b93
Fix collision not refreshing on expired predictions and slight placement issue
2023-08-19 22:49:05 +10:00
Kae
3805db7722
oops: Fix sub-step material placement
2023-08-19 21:35:56 +10:00
Kae
2fb2616384
More accurate liquid collection prediction
2023-08-19 21:08:44 +10:00
Kae
d2ec7f37c1
Predict MiningTool liquid collection
2023-08-19 20:57:55 +10:00
Kae
d65bc3cc8d
Add collision cycling to Material items
2023-08-19 20:47:58 +10:00
Kae
ec4f70340e
Allow overriding placed collision kind ("""overground""") from world.placeMaterial
2023-08-19 18:26:52 +10:00
Kae
f22eed8304
Add player table to tech scripts
2023-08-19 15:54:52 +10:00
Kae
b7cddf4f0e
Item inventoryIcon supports other drawable kinds now
2023-08-19 15:44:16 +10:00
Kae
9665048a9e
fix drop prediction only working on drops from blocks
2023-08-19 15:30:27 +10:00
Kae
7ff3e0fecc
Fix parallax and space dust jitter when lerping zoom level on very old universes
2023-08-19 15:09:00 +10:00
Kae
0c74c70475
Predict placed tile collision
2023-08-19 12:55:32 +10:00
Kae
1af5e5cc89
Material Item equip sound
2023-08-19 12:34:35 +10:00
Kae
d53379f6c2
blah
2023-08-19 12:15:22 +10:00
Kae
156c243360
improve applyTileModifications to be more aggressive
2023-08-19 00:18:51 +10:00
Kae
7860262a3b
Fix MaterialItem steps being in reverse
...
Also multiplied steps for reliability with diagonals
2023-08-18 23:28:31 +10:00
Kae
f6f91b18e8
Various improvements
...
You can now right click empty slots to insert one from swap.
Added unique sounds for the swap slot count incrementing/decrementing.
Material placement now plays sounds.
2023-08-18 23:14:53 +10:00
Kae
cd36a269fd
Account for latency predicting item drop pickup
2023-08-18 21:48:09 +10:00
Kae
b51e174bdc
Item drops inherit player velocity, other stuff
2023-08-18 20:03:06 +10:00
Kae
ab03c224dd
Parse scientific notation Json numbers as double
2023-08-18 19:12:31 +10:00
Kae
572291047f
Fix LabelWidgets randomly being shadowed
2023-08-18 18:32:29 +10:00
Kae
49147c8be5
Fix ItemDrop drawable rendering after added caching
...
also added poly logging for drops
2023-08-18 18:28:04 +10:00
Kae
0c2015118b
Armor Item improvements (& other misc)
...
TODO: Make option to return to previewing with dummy
2023-08-18 18:06:00 +10:00
Kae
aa0ef06ac6
Predict item drop animation client-side
2023-08-18 16:54:47 +10:00
Kae
50ec1a0406
Animate taken ItemDrops client-side
2023-08-18 16:45:59 +10:00
Kae
c11d20894b
Item Drop Improvements
2023-08-18 13:06:07 +10:00
Kae
90267c6105
message.setHandler now accepts a Json config in place of the name
2023-08-15 14:20:56 +10:00
Kae
6a9bc191fd
Use runtime CPU intrinsic checks for Opus
2023-08-15 13:39:48 +10:00
Kae
af74a2f491
Rename global WorldTimestep var to more appropriate name
2023-08-15 13:38:40 +10:00
Kae
2a204b384f
Add optional alpha threshold option for fonts
2023-08-04 23:47:52 +10:00
Kae
65bacddc67
Log missing scripts
2023-08-04 23:47:39 +10:00
Kae
1e9690b433
the unbridled whimsy within me:
2023-08-04 14:28:43 +10:00
Kae
dcc15a8103
Add new smooth Hobo font
2023-08-04 00:21:24 +10:00
Kae
722488a9ab
Fix racial liquid descriptions not being used
2023-08-03 16:25:04 +10:00
Kae
6afba048ec
More default fonts
...
barcode is Libre Barcode
2023-08-03 01:17:08 +10:00
Kae
37d4abd60f
Update StarPlayerStorage.cpp
2023-08-02 23:05:30 +10:00
Kae
6abad768a6
Backups are now placed in their own directory
2023-08-02 22:56:36 +10:00
Kae
b2cabc7567
Game can now load players with non-uuid filenames
2023-08-02 22:25:20 +10:00
Kae
98949574a8
SwimIdle tech parent state
2023-08-02 22:02:21 +10:00
Kae
32e6eab069
Player: Make interaction radius scriptable
2023-08-02 21:59:07 +10:00
Kae
c80b2d2dbc
Add loading icon when swapping character
2023-08-02 21:28:37 +10:00
Kae
994c533a0f
Improve planet name title
...
They began showing during the warp cinematic and their fade-out timing was wrong.
2023-08-02 19:29:21 +10:00
Kae
856e93be3f
Skip packet compression on Voice packets
...
cause 99% of the data is already compressed by Opus
2023-08-02 14:43:49 +10:00
Kae
b318e981e3
Windows: Use SRW locks for non-recursive mutex (it's faster!)
2023-08-02 13:07:14 +10:00
Kae
c46b8f43d8
Update StarLogging.cpp
2023-08-02 12:32:57 +10:00
Kae
b4b2219aed
Log file path in libpng errors & warnings properly
2023-08-01 20:23:48 +10:00
Kae
678a461904
Logger: Do string formatting before lock and only if LogLevel is loggable
2023-08-01 20:23:05 +10:00
Kae
9ba734ea14
Ensure debug symbols on Clang and GCC
2023-08-01 18:14:27 +10:00
Kae
4af22dd1fa
Update StarNpc.cpp
2023-08-01 17:51:58 +10:00
Kae
b7aa185070
Update StarNpc.cpp
2023-08-01 17:05:43 +10:00
Kae
0ef8807539
Changes to support modifying networking while maintaining legacy support
2023-07-31 20:22:09 +10:00
Kae
2dc10fa5ad
Tile Prediction improvements
...
each tile modification is now validated and then added to prediction one-by-one
2023-07-31 17:31:02 +10:00
Kae
72e33fdef5
fix last aim being held when unequipping MaterialItem while holding fire
2023-07-31 16:41:12 +10:00
Kae
830d4deb7b
Tile placement improvements
...
Placing materials is now done in a line to fix gaps at low framerates
2023-07-31 16:00:19 +10:00
Kae
df83b02f1d
move interface item messages when bottomActionBar is enabled
2023-07-31 15:43:04 +10:00
Kae
f575bad5e1
fix broken LiquidItem preview (LOL)
2023-07-31 15:00:17 +10:00
Kae
f4ff9dcc49
better debug logMapping for predicted tiles
2023-07-31 14:59:38 +10:00
Kae
610dc72c6d
Tile Prediction
2023-07-31 02:40:06 +10:00
Kae
31f5816e8a
Update StarBaseScriptPane.cpp
2023-07-30 01:28:43 +10:00
Kae
ffd1507f72
ScriptPanes can specify paneLayer and interactive
2023-07-30 00:41:38 +10:00
Kae
057f3727de
Bottom Action Bar
2023-07-30 00:11:16 +10:00
Kae
40a2fe57e0
Update StarNpc.cpp
2023-07-29 12:14:11 +10:00
Kae
224ad2c2c0
Reset script panes on character swap
2023-07-29 02:12:03 +10:00
Kae
35fc2679de
Allow desired entity ID to be specified in addEntity
2023-07-29 00:52:56 +10:00
Kae
b17b935c10
Fix net identity not updating after swapping character
2023-07-29 00:51:44 +10:00
Kae
5c650d7809
Make client-side NPC collisionPoly override opt-in
2023-07-29 00:49:38 +10:00
Kae
f2afd91d0f
Fix Teams not functioning as swapped character
2023-07-26 19:02:33 +10:00
Kae
ddab1db73f
Server: Log TCP error and carry on
...
Fixes the Singleplayer server thread locking up forever and leaving us in an eternal loading screen if the TCP socket fails to bind. Something on my PC is hogging the default server port, which is what made me encounter this.
2023-07-26 18:47:23 +10:00
Kae
c090b935ac
Update StarNpc.cpp
2023-07-26 16:48:14 +10:00
Kae
aa220e7947
client-side NPCs
2023-07-26 16:45:01 +10:00
Kae
76f78c4b20
Update StarLua.hpp
2023-07-25 17:37:32 +10:00
Kae
d07baefaaa
Update StarLuaConverters.hpp
2023-07-25 00:57:35 +10:00
Kae
ea084165bf
Optimize entityPortrait: Drawable > LuaTable instead of Drawable > Json > LuaTable
2023-07-25 00:49:20 +10:00