Commit Graph

689 Commits

Author SHA1 Message Date
Kae
b52d7405f2 Merge branch 'main' of https://github.com/OpenStarbound/OpenStarbound 2023-11-29 13:37:19 +11:00
Kae
2ffd83c283 Restore missing configuration keys from default 2023-11-29 13:37:08 +11:00
WereTech
6294e9ed1c add camera panning speed setting
- adds a setting that changes the speed of the camera when panning with the CameraShift keybind.
- fixes what I assume is a typo in the zoom slider that referenced the resolution list size instead of the zoom list size
2023-11-28 11:04:45 -06:00
Kae
24c2820ce1 Update StarPlayerStorage.cpp 2023-11-27 10:13:21 +11:00
Kae
ac66491b3f fix Opus options (the right way) 2023-11-26 23:01:02 +11:00
Kae
8181cff72e Hopefully fix the rare lightmap flicker 2023-11-25 23:36:36 +11:00
Kae
f3c7bd1d5e Directives fixes 2023-11-25 23:03:46 +11:00
Kae
9c7d35ee26 A TYPO!!!!! 2023-11-25 22:23:10 +11:00
Kae
1db9091f50 non-zero default for script.updateDt for cases when it's called outside update() 2023-11-24 20:44:43 +11:00
Kae
9bef78a737 make Image move assignment zero other variables 2023-11-24 20:39:41 +11:00
Kae
994b0fe3cf Fix TestUniverse 2023-11-24 20:35:45 +11:00
Kae
de53f8c7d7 fallback to hex string when a player UUID has no corresponding filename 2023-11-24 20:35:21 +11:00
Kae
81198f091c fix Image not resetting properly after being moved from 2023-11-24 20:34:41 +11:00
Kae
eb4652b5f6 small CMake fix so Opus values set in extern/CMakeLists.txt work 2023-11-23 17:33:34 +11:00
Kae
74985240fc simplify necessary sbinit fields on Windows 2023-11-03 08:07:29 +11:00
Kae
5815a873a7 Add more root.asset* functions 2023-11-03 06:51:17 +11:00
Kae
ab7768a3f0 Remove x64-Release leaving just RelWithDebInfo 2023-11-03 06:42:15 +11:00
Kae
1f5b954eb2 Fix (vanilla): Item disappearing from action bar after stacking identical item into it 2023-11-02 16:31:35 +11:00
Kae
86f41b8450 Fix crash right clicking empty item slots with no swap item 2023-11-02 16:30:34 +11:00
Kae
f5c63fa189 Update StarInput.cpp 2023-11-02 11:13:12 +11:00
Kae
bea100bde9 Setting a configuration value to nil should actually erase it
also configurationVersion set is already checked in Configuration
2023-11-02 08:23:36 +11:00
Kae
0497048b44 Add input.mousePosition 2023-11-02 08:12:21 +11:00
Kae
2cf97d763c add root configuration getters & setters 2023-11-02 08:09:51 +11:00
Zithia Satazaki
213ce4bc0f quick pickupToActionBar manipulation 2023-11-01 15:10:34 -04:00
Kae
38910aeead Skip generating tile pieces if a color variant is invalid 2023-11-01 12:41:02 +11:00
Zithia Satazaki
f09b54b7e9 pane isDisplayed binding 2023-10-31 15:01:39 -04:00
Zithia Satazaki
00eeb4a809 displayRegisteredPane 2023-10-31 00:31:53 -04:00
Kae
8122cc3e7f Update StarMainInterface.cpp 2023-10-31 08:53:18 +11:00
Kae
508e8f4304 Use invis material to fix constant re-placement of falling blocks 2023-10-31 08:32:20 +11:00
Kae
ae014e5b6f Revert bag slot index type to uint8_t for now
was causing incompatibility on vanilla servers - need to add net element filters for legacy/modified servers first
2023-10-31 08:13:12 +11:00
Kae
7d948f8839 Don't tile predict falling blocks for now
causes too many mispredictions due to not simulating falling blocks locally (and it might still be an issue even if we did simulate it due to slight timing differences between client/server)
2023-10-31 08:10:05 +11:00
Zithia Satazaki
332fb8430b avoid returnless fallthrough 2023-10-30 15:11:15 -04:00
Zithia Satazaki
86f02eab9b these need to be {} wrapped to compile for some reason 2023-10-30 15:05:42 -04:00
Kae
a0272c2189 WebHook test againnn 2023-10-31 06:02:25 +11:00
Kae
ad8c17e338 Merge branch 'main' of https://github.com/OpenStarbound/OpenStarbound 2023-10-31 06:00:11 +11:00
Kae
c8539fba95 WebHook test 2023-10-31 05:59:52 +11:00
Zithia Satazaki
8aeed2baa8 match prior case convention for swap and trash slots 2023-10-30 14:48:45 -04:00
Kae
7eb1cd8dd9 Simplify new player inventory functions 2023-10-31 05:34:26 +11:00
Zithia Satazaki
012572c199 more graceful failure mode for item bag functions 2023-10-30 01:30:25 -04:00
Zithia Satazaki
943729a20e player functions for direct item bag manipulation 2023-10-30 01:05:18 -04:00
Zithia Satazaki
fa6a770cfc add player.actionBarItem and player.setActionBarItem (still needs a bit of work) 2023-10-29 23:15:26 -04:00
Zithia Satazaki
7c29196eff fix player.description being player[" description"] instead 2023-10-29 20:50:38 -04:00
Zithia Satazaki
4da15c42e0 Merge branch 'main' of github.com:OpenStarbound/OpenStarbound 2023-10-29 20:23:31 -04:00
Zithia Satazaki
738e45079d fix incorrect relative pathing in tests 2023-10-29 20:21:54 -04:00
Kae
d425e8e15f Add world.isClient & isServer 2023-10-30 08:03:16 +11:00
Kae
3b0a3efc19 Alias short bind, key, mouse input functions 2023-10-30 06:56:23 +11:00
Kae
09e525fcf3 Fix script.updateDt in tech 2023-10-30 06:52:59 +11:00
Kae
fe2a8038d5 mouseWheel in input.events() matches SE now 2023-10-30 06:18:40 +11:00
Kae
b2a5bd00fb Fix minor escape code check issue 2023-10-27 12:24:22 +11:00
Kae
48b8d43ff8 Add player Lua functions from SE 2023-10-25 15:30:31 +11:00
Kae
ced12b62e0 Fix formatting in BTree Repacker 2023-10-23 04:39:15 +11:00
Kae
87ee948519 Add BTree Repacker 2023-10-19 05:44:32 +11:00
Kae
f5ce3fe7b3 Fix deployment light sources 2023-10-13 08:54:37 +11:00
Kae
991cf9df7e Add vertical speed support to parallax layers 2023-10-12 04:42:24 +11:00
Kae
be27a96505 Tweak tool suppression logic for vehicles 2023-10-10 19:38:29 +11:00
Kae
7c68b8f4af Make the profanity filter not as insanely strict as Warframe's
The profanity filter sucks. Male glitch have a possibility of generating with "Brass" at the start that is never allowed because "ASS"!! and human names Cassie and Cassidy also never pass because of this.
2023-09-05 17:47:11 +10:00
Kae
fd915ce672 Update StarLua.cpp 2023-09-05 17:00:04 +10:00
Kae
c992d4f72a Update StarDirectives.cpp 2023-09-05 16:42:44 +10:00
Kae
51d6e63dfe Only do spatial logging when spatial log is observed 2023-08-31 04:55:36 +10:00
Kae
182d3052c5 operator== for Directives, skips reparse if equal 2023-08-31 03:14:48 +10:00
Kae
6f7f3800d3 Don't forget to dirty collision on tile modification failure 2023-08-31 01:12:17 +10:00
Kae
ca21b29f92 Small cleanup 2023-08-21 21:22:25 +10:00
Kae
ce6cadd2a0 Store material item settings in player secret properties instead of parameters 2023-08-21 21:18:27 +10:00
Kae
bd4b1ed45c Update StarMaterialItem.cpp 2023-08-21 21:10:43 +10:00
Kae
a7ae034278 Objects can now be placed under tiles that have non-block collision 2023-08-21 00:59:02 +10:00
Kae
edbee201ee Command to adjust global timescale 2023-08-20 23:51:43 +10:00
Kae
33b7f17bb2 Material Item: Allow entity overlap on non-solid collision kinds 2023-08-20 20:52:56 +10:00
Kae
ecadfa7e44 Bump up prediction expiry time
Also added a new font
2023-08-20 20:48:18 +10:00
Kae
2fe62a178e Fix object color suffix not applying if it's the only directive 2023-08-20 19:25:52 +10:00
Kae
78945304b7 Update StarItemDrop.cpp 2023-08-20 19:07:30 +10:00
Kae
d0aa7c1279 Update StarItemDrop.cpp 2023-08-20 19:05:24 +10:00
Kae
6e7c0498ef Hook tile meshing up to Material Item drop and preview 2023-08-20 18:56:50 +10:00
Kae
0bb0bd30b0 Slight fix to PGI creation 2023-08-20 17:43:09 +10:00
Kae
e5c6d005d7 Add binds to modify material radius 2023-08-20 13:57:27 +10:00
Kae
7a220cae45 player.aimPosition 2023-08-20 12:09:03 +10:00
Kae
bda94556bb Improve item drop beam 2023-08-20 12:08:58 +10:00
Kae
9af6bfe60e Add ItemDrop glow 2023-08-20 11:56:37 +10:00
Kae
3990b196a2 Fix LiquidItem preview (again!) 2023-08-20 10:42:17 +10:00
Kae
572b492b93 Fix collision not refreshing on expired predictions and slight placement issue 2023-08-19 22:49:05 +10:00
Kae
3805db7722 oops: Fix sub-step material placement 2023-08-19 21:35:56 +10:00
Kae
2fb2616384 More accurate liquid collection prediction 2023-08-19 21:08:44 +10:00
Kae
d2ec7f37c1 Predict MiningTool liquid collection 2023-08-19 20:57:55 +10:00
Kae
d65bc3cc8d Add collision cycling to Material items 2023-08-19 20:47:58 +10:00
Kae
ec4f70340e Allow overriding placed collision kind ("""overground""") from world.placeMaterial 2023-08-19 18:26:52 +10:00
Kae
f22eed8304 Add player table to tech scripts 2023-08-19 15:54:52 +10:00
Kae
b7cddf4f0e Item inventoryIcon supports other drawable kinds now 2023-08-19 15:44:16 +10:00
Kae
9665048a9e fix drop prediction only working on drops from blocks 2023-08-19 15:30:27 +10:00
Kae
7ff3e0fecc Fix parallax and space dust jitter when lerping zoom level on very old universes 2023-08-19 15:09:00 +10:00
Kae
0c74c70475 Predict placed tile collision 2023-08-19 12:55:32 +10:00
Kae
1af5e5cc89 Material Item equip sound 2023-08-19 12:34:35 +10:00
Kae
d53379f6c2 blah 2023-08-19 12:15:22 +10:00
Kae
156c243360 improve applyTileModifications to be more aggressive 2023-08-19 00:18:51 +10:00
Kae
7860262a3b Fix MaterialItem steps being in reverse
Also multiplied steps for reliability with diagonals
2023-08-18 23:28:31 +10:00
Kae
f6f91b18e8 Various improvements
You can now right click empty slots to insert one from swap.
Added unique sounds for the swap slot count incrementing/decrementing.
Material placement now plays sounds.
2023-08-18 23:14:53 +10:00
Kae
cd36a269fd Account for latency predicting item drop pickup 2023-08-18 21:48:09 +10:00
Kae
b51e174bdc Item drops inherit player velocity, other stuff 2023-08-18 20:03:06 +10:00
Kae
ab03c224dd Parse scientific notation Json numbers as double 2023-08-18 19:12:31 +10:00
Kae
572291047f Fix LabelWidgets randomly being shadowed 2023-08-18 18:32:29 +10:00
Kae
49147c8be5 Fix ItemDrop drawable rendering after added caching
also added poly logging for drops
2023-08-18 18:28:04 +10:00
Kae
0c2015118b Armor Item improvements (& other misc)
TODO: Make option to return to previewing with dummy
2023-08-18 18:06:00 +10:00
Kae
aa0ef06ac6 Predict item drop animation client-side 2023-08-18 16:54:47 +10:00
Kae
50ec1a0406 Animate taken ItemDrops client-side 2023-08-18 16:45:59 +10:00
Kae
c11d20894b Item Drop Improvements 2023-08-18 13:06:07 +10:00
Kae
90267c6105 message.setHandler now accepts a Json config in place of the name 2023-08-15 14:20:56 +10:00
Kae
6a9bc191fd Use runtime CPU intrinsic checks for Opus 2023-08-15 13:39:48 +10:00
Kae
af74a2f491 Rename global WorldTimestep var to more appropriate name 2023-08-15 13:38:40 +10:00
Kae
2a204b384f Add optional alpha threshold option for fonts 2023-08-04 23:47:52 +10:00
Kae
65bacddc67 Log missing scripts 2023-08-04 23:47:39 +10:00
Kae
1e9690b433 the unbridled whimsy within me: 2023-08-04 14:28:43 +10:00
Kae
dcc15a8103 Add new smooth Hobo font 2023-08-04 00:21:24 +10:00
Kae
722488a9ab Fix racial liquid descriptions not being used 2023-08-03 16:25:04 +10:00
Kae
6afba048ec More default fonts
barcode is Libre Barcode
2023-08-03 01:17:08 +10:00
Kae
37d4abd60f Update StarPlayerStorage.cpp 2023-08-02 23:05:30 +10:00
Kae
6abad768a6 Backups are now placed in their own directory 2023-08-02 22:56:36 +10:00
Kae
b2cabc7567 Game can now load players with non-uuid filenames 2023-08-02 22:25:20 +10:00
Kae
98949574a8 SwimIdle tech parent state 2023-08-02 22:02:21 +10:00
Kae
32e6eab069 Player: Make interaction radius scriptable 2023-08-02 21:59:07 +10:00
Kae
c80b2d2dbc Add loading icon when swapping character 2023-08-02 21:28:37 +10:00
Kae
994c533a0f Improve planet name title
They began showing during the warp cinematic and their fade-out timing was wrong.
2023-08-02 19:29:21 +10:00
Kae
856e93be3f Skip packet compression on Voice packets
cause 99% of the data is already compressed by Opus
2023-08-02 14:43:49 +10:00
Kae
b318e981e3 Windows: Use SRW locks for non-recursive mutex (it's faster!) 2023-08-02 13:07:14 +10:00
Kae
c46b8f43d8 Update StarLogging.cpp 2023-08-02 12:32:57 +10:00
Kae
b4b2219aed Log file path in libpng errors & warnings properly 2023-08-01 20:23:48 +10:00
Kae
678a461904 Logger: Do string formatting before lock and only if LogLevel is loggable 2023-08-01 20:23:05 +10:00
Kae
9ba734ea14 Ensure debug symbols on Clang and GCC 2023-08-01 18:14:27 +10:00
Kae
4af22dd1fa Update StarNpc.cpp 2023-08-01 17:51:58 +10:00
Kae
b7aa185070 Update StarNpc.cpp 2023-08-01 17:05:43 +10:00
Kae
0ef8807539 Changes to support modifying networking while maintaining legacy support 2023-07-31 20:22:09 +10:00
Kae
2dc10fa5ad Tile Prediction improvements
each tile modification is now validated and then added to prediction one-by-one
2023-07-31 17:31:02 +10:00
Kae
72e33fdef5 fix last aim being held when unequipping MaterialItem while holding fire 2023-07-31 16:41:12 +10:00
Kae
830d4deb7b Tile placement improvements
Placing materials is now done in a line to fix gaps at low framerates
2023-07-31 16:00:19 +10:00
Kae
df83b02f1d move interface item messages when bottomActionBar is enabled 2023-07-31 15:43:04 +10:00
Kae
f575bad5e1 fix broken LiquidItem preview (LOL) 2023-07-31 15:00:17 +10:00
Kae
f4ff9dcc49 better debug logMapping for predicted tiles 2023-07-31 14:59:38 +10:00
Kae
610dc72c6d Tile Prediction 2023-07-31 02:40:06 +10:00
Kae
31f5816e8a Update StarBaseScriptPane.cpp 2023-07-30 01:28:43 +10:00
Kae
ffd1507f72 ScriptPanes can specify paneLayer and interactive 2023-07-30 00:41:38 +10:00
Kae
057f3727de Bottom Action Bar 2023-07-30 00:11:16 +10:00
Kae
40a2fe57e0 Update StarNpc.cpp 2023-07-29 12:14:11 +10:00
Kae
224ad2c2c0 Reset script panes on character swap 2023-07-29 02:12:03 +10:00
Kae
35fc2679de Allow desired entity ID to be specified in addEntity 2023-07-29 00:52:56 +10:00
Kae
b17b935c10 Fix net identity not updating after swapping character 2023-07-29 00:51:44 +10:00
Kae
5c650d7809 Make client-side NPC collisionPoly override opt-in 2023-07-29 00:49:38 +10:00
Kae
f2afd91d0f Fix Teams not functioning as swapped character 2023-07-26 19:02:33 +10:00
Kae
ddab1db73f Server: Log TCP error and carry on
Fixes the Singleplayer server thread locking up forever and leaving us in an eternal loading screen if the TCP socket fails to bind. Something on my PC is hogging the default server port, which is what made me encounter this.
2023-07-26 18:47:23 +10:00
Kae
c090b935ac Update StarNpc.cpp 2023-07-26 16:48:14 +10:00
Kae
aa220e7947 client-side NPCs 2023-07-26 16:45:01 +10:00
Kae
76f78c4b20 Update StarLua.hpp 2023-07-25 17:37:32 +10:00
Kae
d07baefaaa Update StarLuaConverters.hpp 2023-07-25 00:57:35 +10:00
Kae
ea084165bf Optimize entityPortrait: Drawable > LuaTable instead of Drawable > Json > LuaTable 2023-07-25 00:49:20 +10:00
Kae
8547c56ba4 Proper LuaString <-> String handling
Null-terminator usage is opt-in
2023-07-24 23:37:55 +10:00
Kae
4c636e911c Add default crafting config values 2023-07-24 22:11:45 +10:00
Kae
c127b50303 Fix discrepancy in voice saving 2023-07-24 20:58:32 +10:00
Kae
7b4ae73647 add sb.jsonParse
also rolled up some rand functions into ternary statements
2023-07-24 19:17:17 +10:00
Kae
5a6c27dd9a whoops 2023-07-24 18:43:50 +10:00
Kae
af31bde032 Handle world creation error when sending world messages, add active world callbacks 2023-07-24 18:42:55 +10:00
Kae
a2d901bd66 Fix ToolUser exception when swapping player
Also made /swap by name exclude the current player when searching
2023-07-24 17:54:31 +10:00
Kae
c6a1d9880f Add DanceDatabase fallback
fixes being crashed when another player uses a modded dance
2023-07-23 22:54:34 +10:00
Kae
3b8ea95d61 Move MainInterface destruction on disconnect to fix Lua binding crash 2023-07-23 22:49:23 +10:00
Kae
0aee45a117 Cache certain item generation calls from interfaces
Helps a little with the lag from recipes when having crafting interfaces open, but it's still noticeable.
Also micro-optimized Root maintenance by unlocking the Root mutexes for their respective shared_ptrs earlier once we have our own shared_ptr.
2023-07-23 22:44:02 +10:00
Kae
121d27446b world.callScriptContext 2023-07-23 13:49:34 +10:00
Kae
d93b026829 Add WorldServer script contexts 2023-07-23 13:11:22 +10:00
Kae
5fa97741e5 experimental universe.sendWorldMessage function 2023-07-23 01:01:23 +10:00
Kae
cb19eef701 Add character swapping (no GUI yet) 2023-07-22 22:31:04 +10:00
Kae
4fbd67dacc Fix Inventory::update not calling base Pane update 2023-07-22 21:35:00 +10:00
Kae
1a2f143f88 debug: tile_dungeon_id is red if dungeon ID is protected 2023-07-22 17:37:47 +10:00
Kae
30dd83aa02 Fix rare backwards compatibility issue with optimized directives in object "color" 2023-07-21 17:52:10 +10:00
Kae
643e8b15a1 Fixes for other compilers 2023-07-21 12:22:26 +10:00
Kae
4b0bc220e4 Support for changing the game's timescale
Context-specific (like per-world) timescales can also be added later
2023-07-21 00:58:49 +10:00
Kae
607be74945 Fix server hang while looking for starter world 2023-07-20 19:10:41 +10:00
Kae
d0307e7aa7 Add celestial callbacks to UniverseClient scripts 2023-07-20 17:53:57 +10:00
Kae
5f86e0f027 Hopefully fix server hang while finding a random starter world 2023-07-20 17:53:17 +10:00
Kae
b964668a38 Let players use tools in lounges 2023-07-20 15:27:28 +10:00
Kae
c1ae238086 Merge branch 'voice' 2023-07-20 15:00:59 +10:00
Kae
043db1841e Voice: Minor options menu fixes, fix decibel level freezing on muted speakers 2023-07-20 14:55:38 +10:00
Kae
3aa45ab799 Add voice muting, add input key and mouse functions 2023-07-20 12:52:08 +10:00
Kae
db3d004d30 Fix decibel level being 0 when under threshold 2023-07-19 23:30:04 +10:00
Kae
7ad1671e0d Fix residual voice data not clearing 2023-07-19 23:28:13 +10:00
Kae
f2bc9adc36 Minor fixes 2023-07-19 23:25:16 +10:00
Kae
1f038540a5 Port in the voice settings menu 2023-07-19 23:16:59 +10:00
Kae
d682b164aa more Lua voice callbacks 2023-07-19 21:12:14 +10:00
Kae
0c1c3611b1 Save loopback setting 2023-07-19 19:06:53 +10:00
Kae
620c23e70a Schedule voice config save when updating settings from Lua 2023-07-19 19:04:31 +10:00
Kae
35b1c36b17 Add loopback, fix mono and leak 2023-07-19 18:59:35 +10:00
Kae
3cdbf8bf01 Lua functions for updating Voice settings, improve loudness visualization 2023-07-19 18:15:49 +10:00
Kae
a9dac1b2df Detect setting changes loading Voice JSON 2023-07-19 01:16:47 +10:00
Kae
e1645f37fc Support for player entity message commands 2023-07-19 01:16:22 +10:00
Kae
770314fd7e Unused alternate blending for stereo 2023-07-18 18:18:02 +10:00
Kae
6e1d29fe86 Provide speaker info to HUD indicators 2023-07-18 17:36:51 +10:00
Kae
34bb0b5422 Initial voice HUD indicator setup 2023-07-17 22:20:39 +10:00
Kae
848b11399f Get SE-compatible voice transmission working 2023-07-16 23:04:09 +10:00
Kae
da098c7b48 Support receiving SE voice data, resample per-speaker again because of positional delay 2023-07-16 20:44:15 +10:00
Kae
4e44a4ed75 Get transmission working 2023-07-15 14:01:44 +10:00
Kae
91cd6182d8 Fix mono 2023-07-15 00:39:10 +10:00
Kae
b4a53e0706 Only resample during mix, store samples a simpler way
Still need a better resampler, I think
2023-07-15 00:35:23 +10:00
Kae
73c5a17746 Move Opus encoding off-thread because of SDL
SDL gives its audio threads a very small stack size and it was making Opus fuck up
2023-07-14 22:47:49 +10:00
Kae
9d66acde2a Update gtests 2023-07-14 21:45:11 +10:00
Kae
52ba6fa7f7 Ensure NONTHREADSAFE_PSUEDOSTACK is never used 2023-07-14 21:44:13 +10:00
Kae
8ff5d9f82b Update StarVoice.cpp 2023-07-14 19:54:56 +10:00
Kae
77e14b5941 cleanup 2023-07-14 18:29:36 +10:00
Kae
3b38825b34 more voice stuff 2023-07-14 13:13:19 +10:00
Kae
f14f77724d more voice work!!! 2023-07-13 20:47:53 +10:00
Kae
212de6b876 Merge branch 'main' into voice 2023-07-13 19:21:07 +10:00
Kae
49afa899a8 Make server tickrate configurable 2023-07-13 19:20:58 +10:00
Kae
28f4204b09 more Voice work 2023-07-13 19:12:55 +10:00
Kae
c3bf7a3c87 Add vanilla-compatible raw broadcasts 2023-07-13 17:58:35 +10:00
Kae
f02c053ed2 Fix swapped args to CreateKeyPair 2023-07-13 17:57:23 +10:00
Kae
f9e8b5badf more work on Voice 2023-07-13 15:01:07 +10:00
LDA
dbb998459b fmtlib backport to fix warning spam under gcc 13 2023-07-12 15:33:25 -07:00
Kae
40223a5090 Initial work 2023-07-12 22:16:12 +10:00
Kae
cf09616b1b Merge branch 'main' into voice 2023-07-12 20:59:52 +10:00
Kae
2b964a2384 Remove indent from Star:: in StarInput.hpp 2023-07-12 20:59:23 +10:00
Kae
a928ae9e50 Merge branch 'main' into voice 2023-07-12 18:17:18 +10:00
Razik Mazilya
e543fe5ef0 Change Star::hash defintion to work around LLVM oddity 2023-07-12 00:16:56 -05:00
Kae
81343bc06f Add Curve25519 2023-07-12 15:13:30 +10:00
Kae
70bfb54e55 Merge branch 'main' into voice 2023-07-10 20:29:43 +10:00
Kae
87f0e49341 Fix asynchronous lighting crash
This somehow only occurred on Linux
2023-07-10 19:01:39 +10:00
Kae
7ce4caaa14 Add Opus library 2023-07-10 16:55:44 +10:00
Kae
fe99ec6966 Render the world in its own framebuffer 2023-07-06 23:59:18 +10:00
Kae
fe4cc19618 Change pure string format calls to use fmt::to_string 2023-07-06 19:26:28 +10:00
Kae
f75d1f0b5a Wire rendering improvements 2023-07-05 21:33:15 +10:00
Kae
58678bfe9d Attempt to fix rare crash writing configuration 2023-07-05 21:31:36 +10:00
Kae
54dfd900ca interface.bindCanvas uses interface scale by default 2023-07-05 18:25:16 +10:00
Kae
c923f4f13b pane lua stuff 2023-07-04 22:36:27 +10:00
Kae
5df9adcd0e Fix input bind priority 2023-07-04 20:46:26 +10:00
Kae
bf7418073d Move input callback creation 2023-07-04 20:45:43 +10:00
Kae
e3461e9053 Start of Interface callbacks, starting with a bindCanvas function for the whole screen 2023-07-04 19:27:16 +10:00
LDA
ab72b03ad8 update gitattributes 2023-07-03 15:51:48 -07:00
Kae
c8340602f5 Update StarClientApplication.cpp 2023-07-04 06:15:45 +10:00
Kae
1b8f117bac Update StarClientApplication.cpp 2023-07-04 06:03:07 +10:00
Kae
a45d16b4ed Cache font directives 2023-07-04 06:01:29 +10:00
Kae
ced1ba32bb Fix terrain chunk meshes constantly being removed from the cache because the default time smear is the exact same as the timeout 2023-07-04 05:09:48 +10:00
Kae
c343a7dfaf Add toggle for debug HUD 2023-07-04 04:42:16 +10:00
Kae
081dd693ca Add 1-px padding around font and round to fix jitter 2023-07-03 20:07:16 +10:00
Kae
809744c300 Fix horizontal alignment with font, add new fonts 2023-07-03 19:46:56 +10:00
Kae
f73cb3ce03 improve WorldServer debug logging
is now consistent with WorldServerThread's use of the world id, which is generally more appropriate
2023-07-03 19:32:23 +10:00
Kae
0d266bebe1 Add shared table 2023-07-03 18:31:19 +10:00
Kae
deb96742e0 Prevent particle copy, tweak debugging some more
probably not too time-saving
2023-07-03 18:31:12 +10:00
Kae
1dacc0f41a Add client world.players 2023-07-03 18:22:44 +10:00
Kae
1742b04eec Cache plant piece asset paths 2023-07-03 18:22:31 +10:00
Kae
7f65913762 Use more portable encoding for Unicode character in debug strfs 2023-07-03 16:26:42 +10:00
Kae
11e00a8ded Change debug render time logging to use microseconds 2023-07-03 16:04:17 +10:00
Kae
8ee9c97f54 Tweak debug font 2023-07-03 14:48:42 +10:00
Kae
d018957b09 Fix font glyph generation to work correctly with other fonts 2023-07-03 14:21:51 +10:00
Kae
069d61e487 Fix scaling a better way 2023-07-03 09:10:09 +10:00
Kae
7999442f01 Fix scaling
not happy with having to do this, but whatever
2023-07-03 08:57:30 +10:00
Kae
398a5655f4 Add Drawable <-> Lua conversion to LuaGameConverters 2023-07-03 08:51:42 +10:00
Kae
d7ba113688 Add zoom level keybinds 2023-07-03 04:29:58 +10:00
Kae
7d86194cae fix three constructors having a struct keyword in them
i didn't even notice, and only MSVC silently let it compile. what the fuck
2023-07-03 04:05:42 +10:00
Kae
2386a95342 Input Binding support 2023-07-02 17:19:54 +10:00
Kae
73841ee041 more Input work 2023-07-02 10:55:25 +10:00
Kae
fe3763ed33 Update StarInput.cpp 2023-07-02 08:17:06 +10:00
Kae
3fc7a85a52 More work on the Input system 2023-07-02 08:16:14 +10:00
Kae
15b0e99460 Initial setup of input stuff 2023-07-02 06:34:43 +10:00
Kae
2c43b50531 Fix immediateSound pool logic 2023-07-02 03:18:35 +10:00
Kae
3c65474062 immediateSound and persistentSound now supports random sound pools 2023-07-02 02:26:13 +10:00
Kae
2a610211a1 Correct UpdateWorldProperties handling on server 2023-07-02 02:02:25 +10:00
Kae
17af21fd42 use raw wrapWidth ptr instead of Maybe 2023-07-02 00:52:36 +10:00
Kae
210d6326fc Fix splitting bug and optimize a little 2023-07-02 00:36:32 +10:00
Kae
5a56f8b81a Re-optimize text splitting while maintaining vanilla behavior 2023-07-01 23:20:25 +10:00
Kae
e29a46d100 Fix text wrapping splitting inside of words with color codes in them 2023-07-01 14:01:27 +10:00
Kae
68d1c19455 Throw away 32-bit support 2023-07-01 08:39:38 +10:00
Kae
ce68aad078 Move expensive questIndicatorPosition() call
need to optimize Object configValue at some point
2023-07-01 08:01:29 +10:00
Kae
c48a61bb03 Update StarNameplatePainter.cpp 2023-07-01 07:55:22 +10:00
Kae
bda140ab73 Renderer: Cache uniform and attribute locations 2023-07-01 07:31:40 +10:00
Kae
45c44408ce Update StarInspectionTool.cpp 2023-07-01 07:30:30 +10:00
Kae
a8196dfd64 Reorganize root load order
Turns out increasing the root load thread count is detrimental. The databases are always stepping on eachother's toes
2023-07-01 04:09:11 +10:00
Kae
1a861fb045 Fix GL error 2023-07-01 03:58:02 +10:00
Kae
ee2e134bbf Title music fades in/out 2023-06-30 12:02:00 +10:00
Kae
33b980dacb Change default menu logo 2023-06-30 11:45:26 +10:00
Kae
ad58a960e4 bring player inspection back! 2023-06-30 11:44:42 +10:00
Kae
17daee680a Hopefully fix rare config write race crash 2023-06-30 09:09:40 +10:00
Kae
204d449dda Change how the game renders the world backdrops 2023-06-30 08:37:27 +10:00
Kae
b43c59e828 Update StarPlayer.cpp 2023-06-30 07:23:41 +10:00
Kae
e02607cdf4 Update CMakeLists.txt 2023-06-30 07:23:18 +10:00
Kae
311929cb1e fix EnvironmentPainter issues
Was caused by fixing space dust zooming from the screen corner instead of center in a wrong way
2023-06-30 07:12:22 +10:00
Kae
2cd0c3a0aa typo lol 2023-06-30 06:39:30 +10:00
Kae
94cf66a122 Update StarTilePainter.cpp 2023-06-30 06:39:07 +10:00
Kae
7d847fcd6a Fix rare world lighting thread race 2023-06-30 06:35:46 +10:00
Kae
cb1390e9f3 Fix movement controllers falling through platforms at low timestep hz 2023-06-30 06:35:32 +10:00
Kae
76089ac665 fix snprintf using fmt syntax 2023-06-30 06:34:01 +10:00
Kae
fd5247321f Split world & interface shaders 2023-06-30 05:55:41 +10:00
Kae
d5fbd2001b RenderPrimitive micro-optimizations 2023-06-30 04:34:10 +10:00
Kae
47a527ebbf Update StarHumanoid.cpp 2023-06-30 02:31:41 +10:00
Kae
7fc9260829 Add extra checks to the char creation pane to prevent crashes when the player is not using an extension mod with extra species 2023-06-29 22:02:35 +10:00
Kae
dc134e168b Move lightmap wait into WorldPainter to fix single-frame lightmap lag-behind
unfortunate
2023-06-29 10:31:59 +10:00
Kae
afefd89533 Remove unused 2023-06-29 10:12:51 +10:00
Kae
624c7aaaf1 Move lighting calculation to separate thread 2023-06-29 10:11:19 +10:00
Kae
9d67cda97f Update StarPlayerLuaBindings.cpp 2023-06-29 08:12:27 +10:00
Kae
1e213aac5f Decimal zoom with lerp 2023-06-29 07:05:01 +10:00
Kae
0b479ae1b9 fix parsePersonality on other compilers 2023-06-29 06:38:48 +10:00
Kae
fb0ab85089 Lua: player.* identity getters and setters 2023-06-29 05:58:24 +10:00
Kae
8a2de03b0f i may be silly 2023-06-29 04:08:11 +10:00
Kae
a78102c2a9 Update StarTextPainter.cpp 2023-06-29 02:42:05 +10:00
Kae
306494bd2d Unix fixes 2023-06-29 02:31:12 +10:00
Kae
422871450d Halve SDL audio buffer size to halve audio latency 2023-06-29 01:29:29 +10:00
Kae
bc2080e2c6 Improve windowing logic 2023-06-29 01:12:52 +10:00
Kae
9486a56508 Add base variables for warping cinematics
I literally only did this because I have an ultra-wide monitor and the letterboxing bothered me
2023-06-29 00:13:43 +10:00
Kae
45493ca8dd Revert timestep values to default, make configurable 2023-06-29 00:12:05 +10:00
Kae
99846487b9 Properly clean up SDL controllers and cursors on application exit 2023-06-28 23:34:59 +10:00
Kae
47ae258c2e ok maybe don't override the animation state if it's walk 2023-06-28 22:59:15 +10:00
Kae
0b7ddd05d1 Add extremely basic controller support (only movement) 2023-06-28 22:52:09 +10:00
Kae
0886098242 holy shit I'm never using amend commit again 2023-06-28 20:36:42 +10:00
Kae
4f586418d1 Merge branch 'main' of https://github.com/OpenStarbound/OpenStarbound 2023-06-28 20:35:56 +10:00
Kae
aa8832eb23 Fix becoming deaf after returning to the title (again) 2023-06-28 20:35:53 +10:00
Kae
d8e2d45b7a Fix becoming deaf after returning to the title (again) 2023-06-28 20:33:22 +10:00
Kae
322ee3a187 Fix non-rotated drawables still being included when calling Humanoid::render with items off 2023-06-28 20:29:05 +10:00
Kae
be8c722a7e Fix normal backspace broken by previous change 2023-06-28 20:26:04 +10:00
Kae
98c4e55380 Don't show the held item and rotation in the new inventory portrait 2023-06-28 20:22:25 +10:00
Kae
c37dd994d7 Fix freeze copy/pasting large amounts of text 2023-06-28 20:08:17 +10:00
Kae
48ec889579 TextPainter now uses StringView 2023-06-28 20:08:11 +10:00
Kae
4b91eb7175 Fix StringView::substr 2023-06-28 20:07:22 +10:00
Kae
1fc295b979 Fun: Draw the actual Humanoid in the inventory pane
undecided. might need to set a scissor rect on the portrait
2023-06-28 02:21:09 +10:00
Kae
326bc7266d Fix text box cursor offset with hidden text 2023-06-28 01:54:37 +10:00
Kae
cd497bbcf3 Support for hiding text box input, hide server connection password box by default 2023-06-28 01:40:55 +10:00
Kae
4c006afc94 Add unused support for using the actual humanoid for armor preview 2023-06-28 01:34:37 +10:00
Kae
59ab7dabe6 Misc internal UI fixes 2023-06-28 01:07:55 +10:00
Kae
a1e428fafa Fix cursor cleanup 2023-06-28 00:51:02 +10:00
Kae
efa3872396 Don't do spatial logging on the server 2023-06-28 00:50:47 +10:00
Kae
152af87655 Fix broken regex, make game timestep non-const 2023-06-28 00:20:22 +10:00
Kae
2496789ea7 Improve button audio feedback 2023-06-27 22:17:57 +10:00
Kae
359624119a Fix becoming deaf to positional audio after returning to the title 2023-06-27 21:04:46 +10:00
Kae
baf3a1cf76 Fix crash warping to planets and leftover formatting errors 2023-06-27 20:55:10 +10:00
Kae
332983c97b The Formatting String Catastrophe 2023-06-27 20:23:44 +10:00
Kae
14b9689b6d Change formatting to use fmtlib (STILL NEED TO CHANGE TO FMT SYNTAX!) 2023-06-27 19:24:35 +10:00
LDA
c9e889723b resolved most of the compiler warnings/errors under gcc
also update xxhash and tinyformat
2023-06-26 11:58:35 -07:00
Kae
4585c9cafa Lazy-loading of ImageOperation inside Directives
also fixed cases of drawables not staying centered after adding directives that scale
2023-06-27 03:38:57 +10:00
Kae
14e23a17cc fix ErrorScreen pane never coming back after closing the first error 2023-06-27 01:22:09 +10:00
Kae
4e6e342169 Improve AssetPath::split
also fixed a bug with the cursor changes
2023-06-27 01:04:58 +10:00
Kae
63b68b3a55 Nameplate and chat bubble improvements
They should stack much better now. I also hooked up the true mouth position to the name-tag, but it's too shaky on chat bubbles.
2023-06-27 00:42:07 +10:00
Kae
94c84ad013 Update StarNetworkedAnimator.cpp 2023-06-26 21:41:54 +10:00
Kae
f2fedb0c87 cache NetworkedAnimator drawables
could use a LruCache later
2023-06-26 21:39:22 +10:00
Kae
14ef69c0f6 Move error screen over title 2023-06-26 20:40:32 +10:00
Kae
68d20787cf The camera is now also an audio listener 2023-06-26 19:25:37 +10:00
Kae
4b9b02783f HD Cursor 2023-06-26 18:39:40 +10:00
Kae
32411daa67 Fix 1:1 scale cursors being Australian 2023-06-26 18:05:00 +10:00
Kae
c6cb370c13 Optimize replace processing 2023-06-26 17:09:19 +10:00
Kae
d5d474c673 Fix particles finally 2023-06-26 16:09:40 +10:00
Kae
ec9a138e1a Handle abnormal directives prefixes 2023-06-26 15:34:41 +10:00
Kae
ed3d5dffc0 slight NetworkedAnimator drawables optimization 2023-06-26 14:40:14 +10:00
Kae
79c5012033 fix Particles not being drawn with the new image member 2023-06-26 02:03:50 +10:00
Kae
500e81329a Fix minor issues 2023-06-26 01:51:57 +10:00
Kae
09d26d43b5 Add string view variant of Star::String and use it
it's 1:30 AM AGAIN !! !!!!!
This might have broken the inventory icons of custom hats a little, need to look into that
2023-06-26 01:42:18 +10:00
Kae
13a74602bd Upgrade to C++17 2023-06-25 20:01:32 +10:00
Kae
df661be1a3 apparently GCC hates this 2023-06-25 18:27:36 +10:00
Kae
ee092dd85d fix inline mismatch 2023-06-25 18:24:54 +10:00
Kae
7d205330db More directives optimization 2023-06-25 18:12:54 +10:00
Kae
e2424b7dcf Fix up new Object directives handling, more directives rendering improvements, fix chat bubbles and nametags only moving every 2px 2023-06-25 16:10:57 +10:00
Kae
f7d5ff8deb Fix ArmorWearer setters
silly me
2023-06-25 14:03:49 +10:00
Kae
25b021c0cb More improvements to directives
Error logging is back where it should be
2023-06-25 14:00:20 +10:00